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Morphological Anti-Aliasing With Mesa 8.0

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  • #11
    Originally posted by efikkan View Post
    MSAA(and related) is of course preferred over MLAA.
    Not at the speed the Mesa drivers are running at, it's not.

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    • #12
      Originally posted by smitty3268 View Post
      Not at the speed the Mesa drivers are running at, it's not.
      I know, especially since I'm considering a 27-30" panel using DP and 10-bit color depth for my next workstation.

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      • #13
        Anyone know what it would take to get MSAA support up and running? The register reference mentions a MSAA_ENABLE bit but somehow I doubt it's as simple as just flipping that control register.

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        • #14
          People in this thread are fighting over what the best postprocessing-based antialiasing algorithm is, but what exactly is implemented in Mesa anyway? MLAA describes a class of algorithms, not a specific one.

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          • #15
            Originally posted by brent View Post
            People in this thread are fighting over what the best postprocessing-based antialiasing algorithm is, but what exactly is implemented in Mesa anyway? MLAA describes a class of algorithms, not a specific one.
            Jimenez's MLAA.

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            • #16
              Originally posted by tholin View Post
              Anyone know what it would take to get MSAA support up and running? The register reference mentions a MSAA_ENABLE bit but somehow I doubt it's as simple as just flipping that control register.
              It doesn't answer your question but there's an old git branch which seems to contain some initial work on MSAA:

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