Originally posted by Drago
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S3TC Now Golden For Linux & Open-Source?
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Disappointing.
The title made me believe that it's relevant to BSDs too.
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A lot of other stuff that was disabled due to patents has recently been enabled again, H264 encoding, MP3 encoding etc.
I wouldn't be surprised if libtxc-dxtn would be accepted too, if somebody goes to the trouble of uploading it.
Not sure what the reasoning behind this move is though.
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Interested about the floating point textures being enabled in Debian. I hadn't seen any discussion of it on the relevant graphics lists, but maybe I missed it. Is the reasoning here that the patent only covers the implementation of the rendering pipeline using FP textures and so hardware-backed drivers can freely use them since the patented algorithms are all in the hardware? Or are the patents just being ignored by the Debian folks? I hope people aren't just ignoring it in any way, because the FP patent is being actively used to harass and shakedown organizations: http://www.patentlyapple.com/patentl...nst-apple.html
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Anyone know who actually owns the floating point patent? It says it was originally assigned to SGI but SGI dont exist anymore.
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Originally posted by marek View PostS3TC is not required for any OpenGL, although lots of games don't run without it.
The real blocker for implementing OpenGL (the version 3.0 in particular) is floating-point renderbuffers:
http://www.opengl.org/registry/specs...ture_float.txt
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Originally posted by AnonymousCoward View PostWhat decent titles are there for Linux anyway?
The way I see it the only way to run decent titles on Linux is by using Wine. Mesa is already quite capable of running games under Wine, it's just that the fps is nothing to write home about. Personally, I'd rather see that the developers prioritized performance optimizations over new GL 3 features.
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Originally posted by DeepDayze View PostI see...so S3TC is just a highly recommended piece for OGL and *hopefully* the floating point texture patents can also be dealt with then we can have GL3 level support which surely is needed for any decent titles to run on Linux
The way I see it the only way to run decent titles on Linux is by using Wine. Mesa is already quite capable of running games under Wine, it's just that the fps is nothing to write home about. Personally, I'd rather see that the developers prioritized performance optimizations over new GL 3 features.
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