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S3TC Now Golden For Linux & Open-Source?

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  • bug!
    replied
    Originally posted by Drago View Post
    Just out of curiosity. What bsds have that Linux hasn't?
    Well working ZFS, for example.

    Leave a comment:


  • Drago
    replied
    Originally posted by bug! View Post
    Disappointing.
    The title made me believe that it's relevant to BSDs too.
    Just out of curiosity. What bsds have that Linux hasn't?

    Leave a comment:


  • bug!
    replied
    Disappointing.
    The title made me believe that it's relevant to BSDs too.

    Leave a comment:


  • marek
    replied
    Dunno, maybe OIN is somehow involved with this?

    Leave a comment:


  • whizse
    replied
    A lot of other stuff that was disabled due to patents has recently been enabled again, H264 encoding, MP3 encoding etc.

    I wouldn't be surprised if libtxc-dxtn would be accepted too, if somebody goes to the trouble of uploading it.

    Not sure what the reasoning behind this move is though.

    Leave a comment:


  • elanthis
    replied
    Interested about the floating point textures being enabled in Debian. I hadn't seen any discussion of it on the relevant graphics lists, but maybe I missed it. Is the reasoning here that the patent only covers the implementation of the rendering pipeline using FP textures and so hardware-backed drivers can freely use them since the patented algorithms are all in the hardware? Or are the patents just being ignored by the Debian folks? I hope people aren't just ignoring it in any way, because the FP patent is being actively used to harass and shakedown organizations: http://www.patentlyapple.com/patentl...nst-apple.html

    Leave a comment:


  • jonwil
    replied
    Anyone know who actually owns the floating point patent? It says it was originally assigned to SGI but SGI dont exist anymore.

    Leave a comment:


  • oibaf
    replied
    Originally posted by marek View Post
    S3TC is not required for any OpenGL, although lots of games don't run without it.

    The real blocker for implementing OpenGL (the version 3.0 in particular) is floating-point renderbuffers:

    http://www.opengl.org/registry/specs...ture_float.txt
    At least debian (and probably Ubuntu also when it will sync current debian package in 12.04) is officially enabling it:

    Leave a comment:


  • curaga
    replied
    Originally posted by AnonymousCoward View Post
    What decent titles are there for Linux anyway?

    The way I see it the only way to run decent titles on Linux is by using Wine. Mesa is already quite capable of running games under Wine, it's just that the fps is nothing to write home about. Personally, I'd rather see that the developers prioritized performance optimizations over new GL 3 features.
    You will have black textures under Wine too without S3TC on those titles.

    Leave a comment:


  • AnonymousCoward
    replied
    Originally posted by DeepDayze View Post
    I see...so S3TC is just a highly recommended piece for OGL and *hopefully* the floating point texture patents can also be dealt with then we can have GL3 level support which surely is needed for any decent titles to run on Linux
    What decent titles are there for Linux anyway?

    The way I see it the only way to run decent titles on Linux is by using Wine. Mesa is already quite capable of running games under Wine, it's just that the fps is nothing to write home about. Personally, I'd rather see that the developers prioritized performance optimizations over new GL 3 features.

    Leave a comment:

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