Originally posted by sbergman27
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S3TC Now Golden For Linux & Open-Source?
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Originally posted by marek View PostS3TC is not required for any OpenGL, although lots of games don't run without it.
The real blocker for implementing OpenGL (the version 3.0 in particular) is floating-point renderbuffers:
http://www.opengl.org/registry/specs...ture_float.txt
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Originally posted by DeepDayze View PostSounds like great news and is a big step towards getting S3TC support enabled by default within Mesa. Once everything's clarified WRT to the HTC patents, then surely this is a big win for OSS and Linux. What other obstacles remain in getting Mesa on par with the latest OpenGL specs?
The real blocker for implementing OpenGL (the version 3.0 in particular) is floating-point renderbuffers:
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Originally posted by cl333r View PostFor the Mesa devs the Linux kernel is by far the most important one, if not the only one, since, as you might recall, they even got rid of DRI1 stuff that creates problems for non-Linux OSes like BSD & Solaris.
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Sounds like great news and is a big step towards getting S3TC support enabled by default within Mesa. Once everything's clarified WRT to the HTC patents, then surely this is a big win for OSS and Linux. What other obstacles remain in getting Mesa on par with the latest OpenGL specs?
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BSD using Mesa is irrelevant. The code can be #ifdef'ed to compile only on linux.
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Originally posted by V!NCENT View PostI'm sure that the BSD's can join the network and negotiate a deal. It would be a little wierd if it couldn't...
Besides, KMS work is being in progress on at least FreeBSD.
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I'm sure that the BSD's can join the network and negotiate a deal. It would be a little wierd if it couldn't...
Besides, KMS work is being in progress on at least FreeBSD.
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And when a Linux application happens to be compatible with BSD?
I think they won't blame Mesa devs for this, given the Linux compatibility that exists within BSD. But it may be true that the BSD people get problems with this. Anyway, this is already a great step forward for open-source graphics.
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