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Floating-Point Depth Buffers For Mesa

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  • froyo
    replied
    Originally posted by Chewi View Post
    Huh? A few hours ago, you said this hadn't been worked on at all!
    It was a forum member, who pointed out that this information was not accurate.

    Leave a comment:


  • Chewi
    replied
    Huh? A few hours ago, you said this hadn't been worked on at all!

    Leave a comment:


  • d2kx
    replied
    Marek is a god, full stop.

    Leave a comment:


  • przemoli
    replied
    Article request...

    Can you write post about how to compile mesa from code repository?

    I'm interested in testing newest stuff, but do not know how to.

    Have Asus N71 with AMD 5730HD, and R600g is unusable for right now (gpu overheat whole notebook :/, and also lack OGL 4.1), but I want to help a bit, and also want to learn a bit.

    Big thanks for yet another extension for OGL 3.0!!!

    Leave a comment:


  • phoronix
    started a topic Floating-Point Depth Buffers For Mesa

    Floating-Point Depth Buffers For Mesa

    Phoronix: Floating-Point Depth Buffers For Mesa

    There's another item on the TODO list for Mesa's OpenGL 3.0 support to scratch off. Marek Ol??k has been viciously finishing up bits of OpenGL 3.0 support (along with his always-excellent work to the Radeon Gallium3D drivers) and has now produced a set of 13 patches that provide floating-point depth buffers...

    http://www.phoronix.com/vr.php?view=OTYyMQ
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