Originally posted by smitty3268
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Mesa's OpenGL 3.0 TODO List Is Becoming Smaller
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Originally posted by whizse View PostIan Romanick is described as "Intel?s lead representative to Khronos":
http://software.intel.com/sites/oss/...d_romanick.php
I don't think getting the upcoming specs fast enough is a problem. The problem was that for years Linux graphics languished and got way behind. When GL3 and 4 came out, AMD and Nvidia just had to tweak a few of the extensions they already had working. Mesa had to start laying the groundwork to support future work enabling them.
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There's an almost complete implementation of GL_ARB_debug_output available, which should be part of 4.1, doesn't seem to be listed in docs/GL3.txt though:
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Originally posted by przemoli View PostAMD and Nvidia got their hands on OpenGL 3, much earlier then whole world, so it is pretty obvious that they got time to take leap ahead of mesa.
So is anyone from mesa in arb? To get preview on whats big next thing in OpenGL?
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All it took was more patents to stop caring about them; as mr. Bridgman showed, there is now even a patent for your lungs.
So I'm assuming that none of this will work, unless your distro vendor has a patent license, or you recompile it yourself with '-middlefingerToPatentTrolls:1', or something?
So if one wanted to be a total treehugger, what functionality would they miss? Texture compression and HW-float? Or much more?
Also; when is somebody going to patent HW-double as an invention, to be able to fully support the float without getting patent trolled?
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Originally posted by smitty3268 View Postand float-depth buffers: now done. Thanks Marek. http://lists.freedesktop.org/archive...ne/009085.html
At this rate, maybe we should be shooting for GL 3.1 for the next release.
Thanks for the list and the sum-up! I agree with previous commenters, the leap from 2.1 -> 3.0 is huge in comparison to 3.0 -> 3.3. Even the step to 4.1 isn't as big I guess.
I do hope that the maintenance of the fixed pipeline doesn't drag down the momentum of working with the newer and leaner OpenGL.
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Is there anyone from Mesa, working on next OpenGL version?
AMD and Nvidia got their hands on OpenGL 3, much earlier then whole world, so it is pretty obvious that they got time to take leap ahead of mesa.
So is anyone from mesa in arb? To get preview on whats big next thing in OpenGL?
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Glsl 1.4
From the docs, here's what GLSL 1.4 entails:
Summary of Functionality differences from version 1.3
Minor wording changes, clarifications, and examples added or changed to keep in sync with the OpenGL
ES specification.
The following features are added or changed:
• Add uniform blocks and layouts to be backed by the application through buffer bindings.
• Rectangular textures, including the closure of t he functionality indicated by the original
texture_rectangle extension, the gpu_shader4 extension and the 1.3 version of GLSL.
• Texture buffers .
• Add gl_InstanceID for instance drawing.
• Don't require writing to gl_Position.
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While it will be good to finally see open-source driver support for the OpenGL 3.0 specification, by the time it's here, the Khronos Group specification will have been nearly five years old.
God, would I like to have GL 3.2 available. At least then I wouldn't need proprietary drivers just for testing basic modern graphics code.
Now if only Gallium actually supported D3D 10 then I wouldn't need proprietary drivers or a proprietary OS for developing not-built-on-a-batshit-insane-stupid-API graphics code.
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Sorry; I certainly should have linked. I was getting that from MissingFunctionality
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