Originally posted by Ex-Cyber
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Mesa's OpenGL 3.0 TODO List Is Becoming Smaller
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Call me a pessimist, but I don't see 3.3 or even 3.1 coming with the next release. The wiki describes each of GLSL 1.40 and GLSL 1.50 as "piles and piles of work" that will take "months", and doing a release takes some time even when the bulk of it is "done". Anyway, I'd be plenty happy to see GL 3 support solidify in time for the next round of spring/summer distro releases (I'm assuming that it will likely arrive too late for the fall/winter ones)
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Originally posted by pingufunkybeat View PostYes, but OpenGL 3.0 bridged decades of neglect and decay, while everything after that added relatively minor functionality. I don't think that it compares to the huge leap that is/was needed to bring GL 3.
OpenGL 3 will be the major milestone for Mesa. I can't wait.
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The only items for attaining OpenGL 3.0 support that haven't been worked on at all are the float-depth buffers and depth format cube textures.
At this rate, maybe we should be shooting for GL 3.1 for the next release.
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Beyond OpenGL 3.0, there's already 3.1/3.2/3.3 and even OpenGL 4.0/4.1 to additionally address.
OpenGL 3 will be the major milestone for Mesa. I can't wait.
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Mesa's OpenGL 3.0 TODO List Is Becoming Smaller
Phoronix: Mesa's OpenGL 3.0 TODO List Is Becoming Smaller
Via a commit to the TODO list concerning Mesa's support for the OpenGL 3.0 specification, Marek Ol??k has confirmed that vertex texture image units for OGL3 are "DONE" and working on the R600 Gallium3D driver...
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