Is Heroes of Newerth supposed to be working on this still?
I am getting that old error:
The extension is listed by glxinfo though:
I am running the 64-bit Ubuntu 11.04.
I am getting that old error:
Code:
K2 - Fatal Error: ARB_vertex_buffer_object not available.
Code:
name of display: :0 r300: DRM version: 2.10.0, Name: ATI R580, ID: 0x7249, GB: 4, Z: 1 r300: GART size: 509 MB, VRAM size: 512 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_INTEL_swap_event client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event OpenGL vendor string: X.Org R300 Project OpenGL renderer string: Gallium 0.4 on ATI R580 OpenGL version string: 2.1 Mesa 7.12-devel (git-27de260 oneiric-oibaf-ppa) OpenGL shading language version string: 1.20 OpenGL extensions: GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture, GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters, GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_ARB_multitexture, GL_IBM_multimode_draw_arrays, GL_IBM_texture_mirrored_repeat, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix, GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_secondary_color, GL_EXT_texture_env_add, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_S3_s3tc, GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_EXT_framebuffer_object, GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, GL_ARB_depth_texture, GL_ARB_occlusion_query, GL_ARB_shadow, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos, GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_primitive_restart, GL_ARB_fragment_program_shadow, GL_ARB_half_float_pixel, GL_ARB_occlusion_query2, GL_ARB_point_sprite, GL_ARB_shading_language_100, GL_ARB_sync, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate, GL_OES_read_format, GL_ARB_color_buffer_float, GL_ARB_pixel_buffer_object, GL_ARB_texture_compression_rgtc, GL_ARB_texture_float, GL_ARB_texture_rectangle, GL_ATI_texture_compression_3dc, GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc, GL_EXT_texture_mirror_clamp, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_packed_depth_stencil, GL_ARB_vertex_array_object, GL_ATI_separate_stencil, GL_ATI_texture_mirror_once, GL_EXT_gpu_program_parameters, GL_EXT_texture_compression_latc, GL_EXT_texture_sRGB_decode, GL_OES_EGL_image, GL_ARB_copy_buffer, GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, GL_ARB_map_buffer_range, GL_ARB_texture_rg, GL_ARB_texture_swizzle, GL_ARB_vertex_array_bgra, GL_EXT_separate_shader_objects, GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra, GL_NV_conditional_render, GL_ARB_ES2_compatibility, GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex, GL_ARB_sampler_objects, GL_ARB_shader_texture_lod, GL_EXT_provoking_vertex, GL_EXT_texture_snorm, GL_MESA_texture_signed_rgba, GL_NV_texture_barrier, GL_ARB_robustness
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