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  • Is Heroes of Newerth supposed to be working on this still?

    I am getting that old error:
    Code:
    K2 - Fatal Error: ARB_vertex_buffer_object not available.
    The extension is listed by glxinfo though:
    Code:
    name of display: :0
    r300: DRM version: 2.10.0, Name: ATI R580, ID: 0x7249, GB: 4, Z: 1
    r300: GART size: 509 MB, VRAM size: 512 MB
    r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES
    display: :0  screen: 0
    direct rendering: Yes
    server glx vendor string: SGI
    server glx version string: 1.4
    server glx extensions:
        GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
        GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
        GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, 
        GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
        GLX_SGIX_visual_select_group, GLX_INTEL_swap_event
    client glx vendor string: Mesa Project and SGI
    client glx version string: 1.4
    client glx extensions:
        GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
        GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, 
        GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, 
        GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
        GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
        GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
        GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, 
        GLX_INTEL_swap_event
    GLX version: 1.4
    GLX extensions:
        GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
        GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
        GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, 
        GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, 
        GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, 
        GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
        GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event
    OpenGL vendor string: X.Org R300 Project
    OpenGL renderer string: Gallium 0.4 on ATI R580
    OpenGL version string: 2.1 Mesa 7.12-devel (git-27de260 oneiric-oibaf-ppa)
    OpenGL shading language version string: 1.20
    OpenGL extensions:
        GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
        GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, 
        GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object, 
        GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture, 
        GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters, 
        GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters, 
        GL_EXT_rescale_normal, GL_EXT_separate_specular_color, 
        GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, 
        GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
        GL_SGIS_texture_lod, GL_ARB_multitexture, GL_IBM_multimode_draw_arrays, 
        GL_IBM_texture_mirrored_repeat, GL_ARB_texture_cube_map, 
        GL_ARB_texture_env_add, GL_ARB_transpose_matrix, 
        GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, 
        GL_EXT_secondary_color, GL_EXT_texture_env_add, 
        GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, 
        GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent, 
        GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_S3_s3tc, 
        GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, 
        GL_ARB_texture_compression, GL_EXT_framebuffer_object, 
        GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_combine, 
        GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil, 
        GL_NV_texture_rectangle, GL_ARB_depth_texture, GL_ARB_occlusion_query, 
        GL_ARB_shadow, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
        GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
        GL_ARB_window_pos, GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, 
        GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers, 
        GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects, 
        GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers, 
        GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_shadow_funcs, 
        GL_EXT_stencil_wrap, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, 
        GL_NV_primitive_restart, GL_ARB_fragment_program_shadow, 
        GL_ARB_half_float_pixel, GL_ARB_occlusion_query2, GL_ARB_point_sprite, 
        GL_ARB_shading_language_100, GL_ARB_sync, GL_ARB_texture_non_power_of_two, 
        GL_ARB_vertex_buffer_object, GL_ATI_blend_equation_separate, 
        GL_EXT_blend_equation_separate, GL_OES_read_format, 
        GL_ARB_color_buffer_float, GL_ARB_pixel_buffer_object, 
        GL_ARB_texture_compression_rgtc, GL_ARB_texture_float, 
        GL_ARB_texture_rectangle, GL_ATI_texture_compression_3dc, 
        GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_dxt1, 
        GL_EXT_texture_compression_rgtc, GL_EXT_texture_mirror_clamp, 
        GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_ARB_framebuffer_object, 
        GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
        GL_EXT_packed_depth_stencil, GL_ARB_vertex_array_object, 
        GL_ATI_separate_stencil, GL_ATI_texture_mirror_once, 
        GL_EXT_gpu_program_parameters, GL_EXT_texture_compression_latc, 
        GL_EXT_texture_sRGB_decode, GL_OES_EGL_image, GL_ARB_copy_buffer, 
        GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, 
        GL_ARB_map_buffer_range, GL_ARB_texture_rg, GL_ARB_texture_swizzle, 
        GL_ARB_vertex_array_bgra, GL_EXT_separate_shader_objects, 
        GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra, 
        GL_NV_conditional_render, GL_ARB_ES2_compatibility, 
        GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, 
        GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex, 
        GL_ARB_sampler_objects, GL_ARB_shader_texture_lod, 
        GL_EXT_provoking_vertex, GL_EXT_texture_snorm, 
        GL_MESA_texture_signed_rgba, GL_NV_texture_barrier, GL_ARB_robustness
    I am running the 64-bit Ubuntu 11.04.

    Comment


    • Hi,
      I have a radeon hd 5450 driver is using xserver-xorg-video-ati or xserver-xorg-video-radeon? thanks
      Last edited by Vincenzov; 11-01-2011, 01:05 PM.

      Comment


      • Originally posted by Vincenzov View Post
        Hi,
        I have a radeon hd 5450 driver is using xserver-xorg-video-ati or xserver-xorg-video-radeon? thanks
        the *-ati is only an wrapper. you can use it or use directly the *-radeon

        Comment


        • Originally posted by Nille View Post
          the *-ati is only an wrapper. you can use it or use directly the *-radeon
          Thanks :-)

          Comment


          • Originally posted by Decatf View Post
            Is Heroes of Newerth supposed to be working on this still?

            I am getting that old error:
            Code:
            K2 - Fatal Error: ARB_vertex_buffer_object not available.
            The extension is listed by glxinfo though:
            Code:
            name of display: :0
            r300: DRM version: 2.10.0, Name: ATI R580, ID: 0x7249, GB: 4, Z: 1
            r300: GART size: 509 MB, VRAM size: 512 MB
            r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES
            display: :0  screen: 0
            direct rendering: Yes
            server glx vendor string: SGI
            server glx version string: 1.4
            server glx extensions:
                GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
                GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
                GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, 
                GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
                GLX_SGIX_visual_select_group, GLX_INTEL_swap_event
            client glx vendor string: Mesa Project and SGI
            client glx version string: 1.4
            client glx extensions:
                GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
                GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, 
                GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, 
                GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
                GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
                GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
                GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, 
                GLX_INTEL_swap_event
            GLX version: 1.4
            GLX extensions:
                GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
                GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
                GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, 
                GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, 
                GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, 
                GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
                GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event
            OpenGL vendor string: X.Org R300 Project
            OpenGL renderer string: Gallium 0.4 on ATI R580
            OpenGL version string: 2.1 Mesa 7.12-devel (git-27de260 oneiric-oibaf-ppa)
            OpenGL shading language version string: 1.20
            OpenGL extensions:
                GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
                GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, 
                GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object, 
                GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture, 
                GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters, 
                GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters, 
                GL_EXT_rescale_normal, GL_EXT_separate_specular_color, 
                GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap, 
                GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
                GL_SGIS_texture_lod, GL_ARB_multitexture, GL_IBM_multimode_draw_arrays, 
                GL_IBM_texture_mirrored_repeat, GL_ARB_texture_cube_map, 
                GL_ARB_texture_env_add, GL_ARB_transpose_matrix, 
                GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, 
                GL_EXT_secondary_color, GL_EXT_texture_env_add, 
                GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, 
                GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent, 
                GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_S3_s3tc, 
                GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, 
                GL_ARB_texture_compression, GL_EXT_framebuffer_object, 
                GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_combine, 
                GL_EXT_texture_env_dot3, GL_MESA_window_pos, GL_NV_packed_depth_stencil, 
                GL_NV_texture_rectangle, GL_ARB_depth_texture, GL_ARB_occlusion_query, 
                GL_ARB_shadow, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
                GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
                GL_ARB_window_pos, GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, 
                GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers, 
                GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects, 
                GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers, 
                GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_EXT_shadow_funcs, 
                GL_EXT_stencil_wrap, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, 
                GL_NV_primitive_restart, GL_ARB_fragment_program_shadow, 
                GL_ARB_half_float_pixel, GL_ARB_occlusion_query2, GL_ARB_point_sprite, 
                GL_ARB_shading_language_100, GL_ARB_sync, GL_ARB_texture_non_power_of_two, 
                GL_ARB_vertex_buffer_object, GL_ATI_blend_equation_separate, 
                GL_EXT_blend_equation_separate, GL_OES_read_format, 
                GL_ARB_color_buffer_float, GL_ARB_pixel_buffer_object, 
                GL_ARB_texture_compression_rgtc, GL_ARB_texture_float, 
                GL_ARB_texture_rectangle, GL_ATI_texture_compression_3dc, 
                GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_dxt1, 
                GL_EXT_texture_compression_rgtc, GL_EXT_texture_mirror_clamp, 
                GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_ARB_framebuffer_object, 
                GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
                GL_EXT_packed_depth_stencil, GL_ARB_vertex_array_object, 
                GL_ATI_separate_stencil, GL_ATI_texture_mirror_once, 
                GL_EXT_gpu_program_parameters, GL_EXT_texture_compression_latc, 
                GL_EXT_texture_sRGB_decode, GL_OES_EGL_image, GL_ARB_copy_buffer, 
                GL_ARB_half_float_vertex, GL_ARB_instanced_arrays, 
                GL_ARB_map_buffer_range, GL_ARB_texture_rg, GL_ARB_texture_swizzle, 
                GL_ARB_vertex_array_bgra, GL_EXT_separate_shader_objects, 
                GL_EXT_texture_swizzle, GL_EXT_vertex_array_bgra, 
                GL_NV_conditional_render, GL_ARB_ES2_compatibility, 
                GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, 
                GL_ARB_fragment_coord_conventions, GL_ARB_provoking_vertex, 
                GL_ARB_sampler_objects, GL_ARB_shader_texture_lod, 
                GL_EXT_provoking_vertex, GL_EXT_texture_snorm, 
                GL_MESA_texture_signed_rgba, GL_NV_texture_barrier, GL_ARB_robustness
            I am running the 64-bit Ubuntu 11.04.
            You should probably install the updated 32 bit mesa.

            Comment


            • Originally posted by oibaf View Post
              You should probably install the updated 32 bit mesa.
              I tried that and it didn't work. HoN supports 64-bit and it was working before.

              I don't play often but it was working a few months ago. Reverting to the Ubuntu mesa packages (64-bit) runs but it is broken. By broken I mean the textures blur towards the bottom and it uses up 100% CPU while running very slow (like 1 frame per minute). This was happening months ago as well with the default Ubuntu mesa in 11.04. The problem was not present using this PPA and the game ran fine.

              Comment


              • HoN works on my HD5770, but I only get about 1fps or less. I've heard that some people have it running smoothly, but It never worked right for me. Most other games work great though.

                Comment


                • hey i am use you drivers and i got hon to crask here is the crash log hope this helps

                  http://tools.heroesofnewerth.com/vie...ction=download

                  Comment


                  • Hi, when release update :-)

                    Comment


                    • Is this compatible with Intel SNA (obtained from this ppa) and/or kernel 3.1?

                      Comment

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