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  • Originally posted by [email protected] View Post
    Tessellation is working in Unigine Heaven 4.0 benchmark! Running "MESA_GL_VERSION_OVERRIDE=4.0 ./heaven" in the Heaven folder do the trick.

    So for now the radeonsi driver still didn't advertise OpenGL4, but the functionality is there.

    I'm using a R9 290, Kernel 4.1.3.

    But Steam don't want to start with the version override, so I can't test if Metro Redux or Bioshock Infinity are working yet.


    Can confirm.



    Of course, it's a slideshow.

    HD7850 + oibaf PPA

    Comment


    • promethe42 no idea, sorry, probably a conflict between the ppa and LTS enablement packages ( https://wiki.ubuntu.com/Kernel/LTSEnablementStack ). I no longer have a trusty installation to test.
      I suggest using LTS enablement packages or upgrading to vivid for using the ppa.
      Last edited by oibaf; 08-08-2015, 09:29 AM.

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      • For some odd reason on Ubuntu 15.04 x64, every time I add the PPA and upgrade Mesa, Unity doesn't use certain effects (e.g. the glass effect of the Unity bar is gone) and it seems Unity is running in 2d-esk type of mode. However once purging the PPA it all works again. Resetting Unity doesn't do anything either.

        Any ideas?

        Code:
        OpenGL vendor string:   X.Org
        OpenGL renderer string: Gallium 0.4 on AMD HAWAII (DRM 2.42.0, LLVM 3.6.2)
        OpenGL version string:  3.0 Mesa 11.0.0-devel (git-2438e2f 2015-08-19 vivid-oibaf-ppa)
        
        Not software rendered:    yes
        Not blacklisted:          yes
        GLX fbconfig:             yes
        GLX texture from pixmap:  yes
        GL npot or rect textures: yes
        GL vertex program:        yes
        GL fragment program:      yes
        GL vertex buffer object:  yes
        GL framebuffer object:    yes
        GL version is 1.4+:       yes
        
        Unity 3D supported:       yes
        And here it is after a reboot...

        Code:
        OpenGL vendor string:   VMware, Inc.
        OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.6, 256 bits)
        OpenGL version string:  3.0 Mesa 11.0.0-devel (git-2438e2f 2015-08-19 vivid-oibaf-ppa)
        
        Not software rendered:    no
        Not blacklisted:          yes
        GLX fbconfig:             yes
        GLX texture from pixmap:  yes
        GL npot or rect textures: yes
        GL vertex program:        yes
        GL fragment program:      yes
        GL vertex buffer object:  yes
        GL framebuffer object:    yes
        GL version is 1.4+:       yes
        
        Unity 3D supported:       no
        I'm NOT using VMware.
        Last edited by Awesome Donkey; 08-19-2015, 03:34 PM.

        Comment


        • May be are interesting in source of right debian scripts to build last llvm trunk on i386. Please, take a look at http://llvm.org/apt/unstable/pool/ma...hain-snapshot/ . Good luck!
          Last edited by aboriginal; 08-27-2015, 04:09 AM.

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          • Thanks for the help. I am a bit busy ATM, so the best way would be to help fixing official llvm-3.7 in Ubuntu. Once this is done I can easily backport in the ppa and build mesa against it.

            Comment


            • you will add support Ubuntu Wily Werewolf?

              Comment


              • LLVM 3.7 package is close to build on i386

                https://launchpad.net/ubuntu/+source...~+rc4-1ubuntu1
                llvm-toolchain-3.7 (1:3.7~+rc4-1ubuntu1) wily; urgency=medium
                * Merge with Debian; remaining changes: - Disable lldb on powerpc, currently ftbfs.
                * libllvm3.7: Add Conflicts/Replaces to libllvm3.7v4 (anticipated backport).
                * Fix build targeting i686.

                This time tests failed after build
                https://launchpadlibrarian.net/21579...UILDING.txt.gz
                370 out of 388 test suites processed

                I have two games to play with opengl 4.x: Metro 2033 Redux, Metro: Last Light Redux. I believe in increasing fps in Dreamfall Chapters, feature releases Alien: Isolation and ArmA 3. Not sure if SOMA by Frictional Games requires opengl 4.x

                Comment


                • Hi oibaf, I have an old laptop with Intel Core 2 Duo and Intel 4 Series chipset (GM45 | 4500MHD). Is there any point to subscribing to this PPA? Is the driver set still updated with bugfixes and/or new features for my graphics hardware? Thank you for your work!

                  Comment


                  • Arma 3 requires OpenGL 4.1 . I will waiting for llvm release.

                    Comment


                    • Does Oibaf PPA have opengl 4.0? If not, anyway to get it working in Ubunut?

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