Originally posted by deanjo
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Martin Takes His Mesa Issues To The List
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Originally posted by RagingDragon View PostHas anyone gotten: UT2004, Doom 3, Quake 4 and/or Quake Wars working with recent open source AMD drivers? I haven't been able to find any reports one way or the other.
I've played Doom3, Quake4 and Prey recently, with no problems (everything renders correctly, and is fast enough).
I haven't tested ET:QW and UT 2004, but they're reported to work: http://wiki.x.org/wiki/RadeonProgram. Keep in mind that many of the reports there are outdated, and would be platinum with more recent drivers.
The last missing piece of the puzzle was s3tc for recent hardware.
Uniengine uses features that aren't supported by Mesa (i.e. tesselation), so even if they get Oil Rush running on the open source drivers alot of the graphics features would have to disabled when doing so. Since my hardware supports those features, and they work with proprietary drivers, this makes the open source drivers alot less than appealing.
But with most currently available games, they work fine.
If/when steam comes to Linux, we can be certain it'll work with the proprietary drivers.
But will it work with the open source drivers? Considering that the open source drivers are effectively limited to OpenGL 1.x, with buggy OpenGL 2.x support, incomplete OpenGl 3.x support and no OpenGl 4.x support, I have my doubts.
They were limited to OpenGL 1.5 2 years ago.
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Originally posted by pingufunkybeat View PostI think that pretty much all the native Linux games work with OSS radeon drivers. There are only very few exceptions, and I can't think of many. Trine has messed up lighting, but this will be fixed in git soon, and I can't think of any others. Oil Rush, when it's released, maybe.
The major issue for existing games is performance, but most things are playable.
Uniengine uses features that aren't supported by Mesa (i.e. tesselation), so even if they get Oil Rush running on the open source drivers alot of the graphics features would have to disabled when doing so. Since my hardware supports those features, and they work with proprietary drivers, this makes the open source drivers alot less than appealing.
If/when steam comes to Linux, we can be certain it'll work with the proprietary drivers. But will it work with the open source drivers? Considering that the open source drivers are effectively limited to OpenGL 1.x, with buggy OpenGL 2.x support, incomplete OpenGl 3.x support and no OpenGl 4.x support, I have my doubts.
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Originally posted by M?P?F View PostTrying to hide bugs never works.
I don't know for intel or radeon, but clearly, nouveau is not even polished-enough to accept crashes report (only mis-rendering bug reports are accepted).
Here's an idea: Fix your bugs and don't just leave them unhidden, rejecting every incoming bug report that's not about a cosmetic issue.
Originally posted by M?P?F View PostPeople can't expect things to work flawlessly when a driver is experimental.
Red Hat releases Nouveau as part of every Fedora release since quite some time (and it's also part of RHEL 6). And Red Hat has AFAIK one Nouveau developer as employee.
That means: Every 6 months there is an actual Nouveau release that has to be release quality and the RH guy in your team is the one who has the responsibility to achieve it.
Originally posted by smitty3268 View PostI think they did say - it's whatever projects they are actually being paid to support. I'm certain there are some Red Hat or other devs being paid to make sure that Gnome Shell or Compiz are working. Apparently none of the distros have ponied up to make any developer responsible for KWin support.
Originally posted by bridgman View Postit just seems that relatively more of the developers working on the drivers use gnome than use kde.
An occasional 'kwin --replace' is the very least you high-paid developers can do once in a while!
It's absolutely embarrassing that in a later comment you blame the distributors for your bugs!
Originally posted by pingufunkybeat View PostI expect the distributions to make sure that the software they ship works correctly, and I don't know how they managed to get the intel update in without noticing that KWin won't run compositing with it.
Every somewhat professional software implements string freezes for minor versions for good reasons.
Originally posted by deanjo View PostFeel free to visit the openSUSE KDE room, lots of paid devs there all the time fixing all kinds of KDE issues (actually seems to see a lot more activity then the Gnome channel).
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Originally posted by RagingDragon View PostI was using xf86-video-ati and KDE together for a year or two without incident. My main problem with the open source drivers is lack of game support
The major issue for existing games is performance, but most things are playable.
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Originally posted by locovaca View PostSince they had already provided KWin notice that they were doing it wrong, why do they have to stay up to date on all of the downstream code and follow up to make sure that KWin was really updated? You seem to think Mesa devs have nothing better to do so they might as well follow up on every project that might use their libraries. Mesa served notice that KWin was doing it wrong; at that point KWin should've fixed their code OR asked for clarification. Neither happened.
People have a hard enough time keeping up with their own code to have to consider how people downstream might be misusing their code.
The drivers are supposed to report what features they support, and Kwin tried to do the right thing by querying the drivers. However some drivers crashed when queried. Other drivers would claim to support features, then crash when those features were used. To work around these mesa flaws Kwin instead used the drived identification strings. The mesa devs complained about this, but didn't offer Kwin any workable alternatives.
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Originally posted by kraftman View PostThe point is they test drivers if they work with gnome, but it seems they don't do the same when comes to KDE. KWin developer at least tests some drivers on different platforms (not that much, though) thus he's able to make some blacklists.
And this is not true. If he would care only about nvidia there won't be any white and blacklists.
I'm not able to change a thing and devs are free to do what they want. I simply said what I think. If os drivers will be crashing in KDE I'll simply switch.
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Originally posted by smitty3268 View PostNo he hasn't, and he's said he won't do so in a stable KDE release because of the possibility of regressions. So he's waiting for KDE 4.7.
Ubuntu has fixed the issue by patching Mesa to add GEM back into the intel driver string. Apparently the Fedora guys want an actual fix, so it's not yet clear if they will create the patch themselves or if KDE will make one for 4.7 and Fedora will just backport it.
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Originally posted by Kano View PostIt depends, when you look at debian i would not say that sid is the best branch. It is ok, when you are experienced and you can handle the things which usually happen. But is a pain to support lots of others which ran in into problems. I did that and it was no fun at the end. Also debian got maybe a bit outdated too due to the long freeze. I do not use arch (or gentoo) however, but i prefer the way of selected backports. I have got no problem when there would be a kde 4.x backport repo. It just has to install without problems. It is basically a good thing when you have got a stable system you can base your updates on. Of course not every package will be the latest one possible, but is that really needed? I had to patch a handfull of lines to compile nouveau with xserver 1.7. I get most likely the same speed as when you run 1.10, so what did you gain?
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Martin Takes His Mesa Issues To The List
Can I ask a question to Martin, "what has been your best ever money saving tip?"
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