Looks like they're sticking with OpenGL out of "inertia" according to some interviews with Carmack, which doesn't sound too good... heavily implies that id Tech 5 is really just id Tech 4 with incremental updates rather than the ground breaking wonder that the previous id engines were. (And that in fact is exactly what it looks like from what I can read online. I should've pestered the id guys when they were in town a few months ago for information, but honestly I don't at all like id's games, and nobody's really using their engine at all so I haven't cared much about what they're doing -- id Tech 4 has all of eight games using it, five of which were id's own franchises and two of which aren't even released, and that's over 7 years of the engine being around! id has long since stopped being the game industry's graphics wonderworks.)
No announcement yet.
We need a Campaign for OpenGL Patent Exemptions for OSS, namely Mesa, and Linux