Phoronix: Moonlight Gets Generic GPU Video Acceleration
Miguel de Icaza, David Reveman, and their Novell team working on Mono/Moonlight began working on GPU acceleration support. This initial GPU acceleration support was largely focused on accelerating 3D transforms of objects -- just not videos, but all of the Silverlight content -- and other surfaces. They also landed a new rendering pipeline and other work. Pushed into Moonlight's Git repository today is more GPU acceleration work, but this time focusing upon optimizing Moonlight's engine for video rendering operations...
Miguel de Icaza, David Reveman, and their Novell team working on Mono/Moonlight began working on GPU acceleration support. This initial GPU acceleration support was largely focused on accelerating 3D transforms of objects -- just not videos, but all of the Silverlight content -- and other surfaces. They also landed a new rendering pipeline and other work. Pushed into Moonlight's Git repository today is more GPU acceleration work, but this time focusing upon optimizing Moonlight's engine for video rendering operations...
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