Originally posted by mattst88
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What's Cooking For Mesa & X.Org This Summer?
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Originally posted by smitty3268 View PostSomething like 90% of the projects were successful, i believe. Now whether or not those projects were useful or not, is another question.
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Originally posted by deanjo View PostI used to look forward to GSoC but nowdays I can't be bothered with it. Too many GSoC projects get started, reach about 50-60% completion and then die a slow agonizing death never to be looked at again. It's a great idea but it has a very poor execute to completion record.
The lowest completion rate ever was 80%. Last year it was 89%.
Could you really not be bothered to do a 15 second search?
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Originally posted by deanjo View PostI haven't seen much from GSoC commited to KDE.
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Originally posted by smitty3268 View PostOther projects actually have good records. I think a lot has to do with the ease of contributing. It's tough to get into X or Mesa in only 3 months, unless you're already pretty familiar with the codebase and have contributed to it before. Projects like KDE are much easier to quickly contribute to.
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Originally posted by deanjo View PostI used to look forward to GSoC but nowdays I can't be bothered with it. Too many GSoC projects get started, reach about 50-60% completion and then die a slow agonizing death never to be looked at again. It's a great idea but it has a very poor execute to completion record.
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Originally posted by pvtcupcakes View PostA lot of the GSOC projects are really ambitious.
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Originally posted by TechMage89 View PostAlso, why are we jumping straight to full H.264 decoding? Wouldn't a motion-compensation implementation using vaapi and Gallium3D be the right place to start? I feel like that would be more doable (esp. for someone like me who would have to learn the Gallium3D instruction set and the particular details of h264 mo-comp and in-loop deblocking).
Just learning the Gallium/VA-API APIs and the actual logic of the video decode algorithms will take a while to do properly.
I'd say it'd be better for someone to attempt just the motion compensation (sub-pixel prediction) or loop filtering in a project like this, and then expand the scope a bit if you get done early, or just spend time optimizing the crap out of it.
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I would like to work on a GSoC project, but I can't find one that interests me and for which I have the requisite skill set.
These projects all look quite hard. I would love to dive into X.org development, but a lot of these tasks seem to require highly specialized knowledge.
Also, why are we jumping straight to full H.264 decoding? Wouldn't a motion-compensation implementation using vaapi and Gallium3D be the right place to start? I feel like that would be more doable (esp. for someone like me who would have to learn the Gallium3D instruction set and the particular details of h264 mo-comp and in-loop deblocking).
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Originally posted by deanjo View PostI used to look forward to GSoC but nowdays I can't be bothered with it. Too many GSoC projects get started, reach about 50-60% completion and then die a slow agonizing death never to be looked at again. It's a great idea but it has a very poor execute to completion record.
The H.264 Gallium3D decoding sounds like another one thats too big for a student.
I haven't taken a look at what other projects are doing yet, but maybe they're not as ambitious with their ideas.
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