Originally posted by HokTar
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Pressing On For Mesa Floating Point Support
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Thanks...strange how they put it on a different list, but I guess I should have guessed. ^^;
Anyway, that looks like it's just a patch to add the flag which can be used to enable the patented features. I don't see the actual feature patch or a link to a branch anywhere.
By the way, Matt Turner made an appearance in the thread. Nothing spectacular, just a little comment. ;-)
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Originally posted by Nobu View PostIt probably affects core code, and even if it didn't, it would probably require difficult and invasive changes to support it through an external library.
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Originally posted by The ArticleFor somewhat easier adoption by end-users, at least there is an external S3TC library for Mesa
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Originally posted by Silverthorn View PostIf they don't merge it, we'll have to fork mesa. It would be inevitable. Open source should never be restricted to a few selected people. Options should be made available to include as many people as possible.
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If they don't merge it, we'll have to fork mesa. It would be inevitable. Open source should never be restricted to a few selected people. Options should be made available to include as many people as possible.
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libtxc_dxtn wasn't written by Marek, he's just "maintaining" it currently. The original code was written by Roland Scheidegger, which is immediately obvious from the sourcecode.
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Pressing On For Mesa Floating Point Support
Phoronix: Pressing On For Mesa Floating Point Support
On Friday it was mentioned the possibility of merging OpenGL floating point and render targets support into mainline Mesa but hiding these patented features behind a disabled-by-default build argument so those not wishing to have this support -- or are not legally permitted to use or redistribute -- could continue using Mesa without these capabilities while everyone else wishing to take advantage of it could rebuild Mesa...
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