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This GLX Patch Can Really Boosts The FPS (~ +60%)
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Can any one enlighten the differenc between direct indirect rendering? And when they are used?
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Impact of using indirect GLX vs DRI
Using padman@1024x768 locally:
Code:i5-2500 c2q/g45 c2q/q35 Direct: 145 94 66 Indirect: 74 35 42
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Does anyone know what values would be on the same hardware with direct rendering?
I mean, what's the difference in speed with indirect rendering and this patch and direct rendering?
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To those making fun of Michael... he did clearly state it was a GLX patch and not a general Mesa patch. GLX is the "GL over X11" protocol which is mainly just used for creating contexts in the direct rendering world. It's only actually used for everything else when doing indirect rendering.
While he probably should've clearly stated that it's for indirect/networked rendering in the title given how many readers of the site still don't seem to comprehend half the technology they're reading about daily, he certainly didn't claim this patch did more than it does.
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Originally posted by jakubo View Posthe gets 30fps without direct rendering? what the hell!?
just to make sure im not lacking information. indirect rendering is softpipe right? if so, even llvm didnt get that on some freaking core i7 940. or would that be beneficial for wine maybe?
generally though, lack of direct rendering means lack of gl acceleration too, unless you've either forced indirect rendering, have screwed up your permissions, or are on a remote machine.
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he gets 30fps without direct rendering? what the hell!?
just to make sure im not lacking information. indirect rendering is softpipe right? if so, even llvm didnt get that on some freaking core i7 940. or would that be beneficial for wine maybe?
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Originally posted by airlied View Post/me wonders if Michael reads these commit msgs before going nuts.
Its only on indirect rendering, and I seriously doubt anyone uses that to play games.
Speaking of fullscreen, speed improvements for games in composited window managers could make it more practical to use the NetWM fullscreen request for games, which could lead to a much nicer fullscreen gaming experience with working Alt+Tab, volume control, desktop notifications, etc.
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