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This GLX Patch Can Really Boosts The FPS (~ +60%)

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  • Plombo
    replied
    Originally posted by airlied View Post
    /me wonders if Michael reads these commit msgs before going nuts.

    Its only on indirect rendering, and I seriously doubt anyone uses that to play games.
    Don't composited windows use indirect rendering? If so, I use indirect rendering to play games quite often. Linux games, especially games using SDL, usually implement fullscreen in a way that changes the screen resolution and grab the input so that it's impossible to recover if something goes wrong.

    Speaking of fullscreen, speed improvements for games in composited window managers could make it more practical to use the NetWM fullscreen request for games, which could lead to a much nicer fullscreen gaming experience with working Alt+Tab, volume control, desktop notifications, etc.

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  • Yan0451
    replied
    Ouch!
    That was bad.

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  • airlied
    replied
    /me wonders if Michael reads these commit msgs before going nuts.

    Its only on indirect rendering, and I seriously doubt anyone uses that to play games.

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  • daniels
    replied
    This patch only affects heavy indirect-rendering users, hence why his mail noted him testing with a networked game. Anyone using DRI/DRI2 won't notice the difference.

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