Originally posted by pingufunkybeat
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So even though I'm not a lawyer, it's pretty easy to see by anyone who knows a thing or two about how businesses work now days and how Microsoft operates, and I'd have to agree with pingufunkybeat. HOWEVER:
If you knew that this was a risk, you could attempt to isolate the potentially infringing parts so that patent suits couldn't attack your whole project or whatnot (would be silly, and again I'm no lawyer, but you get the jist) and then let whoever wants to use D3D to include Linux users do so knowing the threat or difficulties that D3D may have on the non-Windows platforms. If you're a developer and you know about those problems, you should ask yourself if you really want to even try that route at all. If the answer is no, because Microsoft is pulling a bunch of annoying crap on non-Microsoft platforms, then you use OpenGL, help advance OpenGL, or help advance an OpenGL alternative.
So, yes it most likely is "a trap", hehe, but you can never completely trap open source advancement and while it may be a waste of time to focus on things which are ultimately controlled by Microsoft (legally, at least) if there are those around who really want to support those things and waste their time, that's their choice. Everyone else: focus on advancing OGL or an alternative then.
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