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Direct3D 10/11 Is Now Natively Implemented On Linux!

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  • phoronix
    started a topic Direct3D 10/11 Is Now Natively Implemented On Linux!

    Direct3D 10/11 Is Now Natively Implemented On Linux!

    Phoronix: Direct3D 10/11 Is Now Natively Implemented On Linux!

    It's a pity Luca Barbieri or any Mesa / Gallium3D developers are not at Oktoberfest as they are deserving of more than a few Ma?? of Augustiner. In fact, today a new Gallium3D state tracker was pushed into Mesa and it's perhaps the most interesting state tracker for this open-source graphics driver architecture yet. It's a state tracker that exposes Microsoft's DirectX 10/11 API on Linux! And it's already working and can be hooked into Wine!

    http://www.phoronix.com/vr.php?view=15292

  • Guy1524
    replied
    Seven years later and still waiting

    Leave a comment:


  • jalyst
    replied
    Originally posted by Laughing1 View Post
    Any chance this will be ported to the latest gallium?

    The commit: http://cgit.freedesktop.org/mesa/mes...09c1b8903d438b
    FFS man, don't necro so massively, really poor form... >.>

    Leave a comment:


  • Laughing1
    replied
    Any chance this will be ported to the latest gallium?

    The commit: http://cgit.freedesktop.org/mesa/mes...09c1b8903d438b
    Last edited by Laughing1; 03-02-2015, 10:59 PM. Reason: adding link

    Leave a comment:


  • mike4
    replied
    Originally posted by RealNC View Post
    You'll also never win if you don't support doc. Alternative formats aren't useful to MS Office users. So you lose.
    To avoid incompatibilities with older or other office apps, use ISO standardized *.odt documents.
    http://lmgtfy.com/?q=ms%20office%20odt%20plugin

    DX10/11 is missing in Wine, hence yea good news. Although I don't yet have any DX10/11 game and probably never will, as I might only buy Steam stuff.

    Leave a comment:


  • jumico
    replied
    Because this was bumped it appeared in my sidebar and I thought this was new news.

    Leave a comment:


  • edoantonioco
    replied
    Is this project still alive?

    This was a joke, the project is dead, or in fact, there are people working on it?

    Leave a comment:


  • jalyst
    replied
    Originally posted by junesby22
    subject to a hard but successful. + rep
    ^ Nice one spammer p00...

    Leave a comment:


  • Yfrwlf
    replied
    lolz, I remember this article. D3D 10/11 is so not implemented on Linux. Wine doesn't even have D3D 9 implemented fully yet.

    Leave a comment:


  • glxextxexlg
    replied
    Originally posted by elanthis
    In terms of higher-end rendering on desktops
    I think Web3d is not an issue that can be considered parallel to higher-end rendering on desktops nor it can be handled from a high end graphics consuming point of view. It is not like which API CoD MW2 uses. Its about which API hundreds of millions of webpages will use.
    So its a much more sensitive question and I've no doubt people at microsoft are seriously alerted by the fact that OpenGL is a cross platform API and the chance of d3d to become a web standard is low. Its like Adobe flash vs. html5 for microsoft. It will be a challenging issue for MS because its much more important to have control of web standards than to control the niche high-end gaming market.

    PS: I've nothing to do with high-end gaming. dosbox, scummvm and an arcade emulator is totally enough for my gaming needs.

    Leave a comment:

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