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Direct3D 10/11 Is Now Natively Implemented On Linux!

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  • #81
    Originally posted by kraftman View Post
    This talk about "it actually works" is total bull. It's sometimes a pain to set up windows to work as expected. Games are most important and I believe 90%+ of windows users are gamers. Consoles doesn't even count, because many gamers prefer to play on PCs and many great games are only for PCs.
    You people are on some heavy drugs.

    There are hundreds of millions of Windows users worldwide, you claim 90% are gamers? Do you only hang out with teenagers?

    Windows lives because it is entrenched in the businesses, governments and all sorts of specialised software (NOT games!) exists only for Windows. Software needed to do business transactions (MS Office) or filing your taxes electronically.

    OpenGL 4 gamers are a blop on the radar. They will use whatever gives them the most bling. They are the least of Linux's concerns.

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    • #82
      Originally posted by whizse View Post
      Bounty programs don't really work.
      Really? Krita paid for a significant chunk of dedicated development time through donations! Perhaps it's the structure and management that needs improvement.

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      • #83
        Originally posted by V!NCENT View Post
        The point here, aside from that I already said Quality > Quantity, you asked for what AAA OpenGL titles were released; I answered, because there are recent AAA OpenGL titles.
        Out of those, maybe two are recent. The rest were available on Windows/D3D 1-3 years ago.


        If we ignore Duke Nukem Forever (2011), then we have two great Unigene games. Guess what fscking OpenGL version they're using?
        Wait until they are available in stores first.

        Originally posted by mirv
        OpenGL (4.0) hasn't been out long enough for people to use it.
        That's not true. OpenGL 4.0 has been out for nearly a year now, it's just that noone is using it (lack of drivers and lack of developer interest). D3D11 has also been out for a year but we *do* have reliable drivers, as well as games using it.

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        • #84
          Some information for BlackStar:

          1. Obvious troll is obvious.
          2. Modified forms of OpenGL are used on consoles, including the PS3 and Nintendo Wii. I guess there are at least some PS3 games you would consider AAA, for example Uncharted.
          3. OpenGL 3 and 4 obviously do work on Linux when using proprietary drivers, otherwise Phoronix would not be able to run the Unigine Heaven demo with tesselation.
          4. It is not hard to separate the rendering layer from the rest of the engine, and let the user choose which rendering system to use. All cross-platform titles (as in: Windows, XBox and PS3) do this.
          5. As said before, OpenGL 4.x has feature parity with Direct3D 11. The situation has improved tremendously since the Khronos Group took charge.
          6. You claim that OpenGL is not developed in a transparent fashion. Actually, it is. Anyone can become a Khronos Group member; the fee is $10 000 annually, and gives you voting rights with regards to the specification. Academic membership is $1000 annually and gives you full participation in the working groups but no voting rights. Meanwhile, Direct3D is developed in a completely non-transparent fashion by Microsoft and whoever they choose to consult.
          7. Implementing OpenGL 4 on Linux using the open source stack is a matter of time. The only missing piece is the OpenGL 4 state tracker. It has not been written yet, mainly because the Gallium drivers for OpenGL 4.x-capable hardware are nonexistent. The situation is slowly improving with Evergreen r600g support added recently.

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          • #85
            Remember the hype with the ATI open source drivers and after like 3 years it barely has OpenGL 2.1 support not to mention 3.x & 4.x?
            With d3d it's even worse because unlike with the players behind OpenGL the (pretty much single) player (Microsoft) is explicitly a deadly enemy to Linux and open source so anyone who is cheering these news proves he's a naive person to say the least.
            Not to mention that the so called "superiority" of D10/11 over OGL 3.x/4.x is so much overrated and a half-truth cause in some cases OGL is actually a better choice i.e. mobile phones use OpenGL ES, not any form of DX.

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            • #86
              D3d > ogl ??

              In this article and in the forums I've read a number of times that D3D is superior to OpenGL.

              Now why exactly is that?

              OpenGL 3/4 are at least equal in terms of possibilities with D3D 10/11.
              OpenGL starting with 3.1 is definitely not difficult to work with.

              So... Why is anybody so sure that D3D is better?

              I've been working with 3d graphics for some time now, both on the desktop and mobile, and my opinion is totally opposite of that.

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              • #87
                Originally posted by pingufunkybeat View Post
                You people are on some heavy drugs.

                There are hundreds of millions of Windows users worldwide, you claim 90% are gamers? Do you only hang out with teenagers?

                Windows lives because it is entrenched in the businesses, governments and all sorts of specialised software (NOT games!) exists only for Windows. Software needed to do business transactions (MS Office) or filing your taxes electronically.
                Almost every Windows user I know (up to fifty years old) is a gamer. :> Only few are using Windows for other things (and who don't play games) and thus my 90% :P However, you're probably right, but games are one of the most important reasons people use Windows imo. :>

                OpenGL 4 gamers are a blop on the radar. They will use whatever gives them the most bling. They are the least of Linux's concerns.
                I prefer people use OpenGL 4 instead of D3D of course. However, I see two options to bring people who play games to Linux:

                1) 'bribe' game studios to write games for Linux using OpenGL and whatever what's needed to write native games for Linux,

                2) bring D3D to Linux and play under Wine,

                The first option is the best, but it seems it's far from reality and the second one is becoming true.

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                • #88
                  Originally posted by Yezu View Post
                  In this article and in the forums I've read a number of times that D3D is superior to OpenGL.

                  Now why exactly is that?
                  I think that this was largely true in the pre-OpenGL 3 days, when OpenGL was seriously falling behind.

                  Since then, OpenGL has reached feature parity again. It is still more geared towards professional 3d market and not (like D3D) primarily towards games. Also, since most Windows games use Direct3d, graphics companies make sure that this works better than the OpenGL compatibility.

                  OpenGL is far from perfect, this much is clear. However, it is a platform-independent standard developed by a consortium of companies, which anyone can join, while Direct3d is a PART OF WINDOWS developed by the most malicious monopolist in the business world.

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                  • #89
                    Will the Browsers use D3D in linux to accelerate their pages?

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                    • #90
                      I don't like a only company controlled non transparent technology on GNU/Linux, and if more applications rely on this tracker this only hurts on OpenGL, making it less and less used. Variety is good.

                      Although, the first (and maybe only) beneficiary of this will me the virtualization technology to be able to run a vmware machines with 3D applications flawlessness, not for games or native applications under GNU/Linux.

                      On the other hand, it make me feels contradictory feelings about this. The progress on GNU/Linux is astonishing and it's becoming a "omniplattform" capable of running anything, and better than the original OS. Think on this, Windows 7 have problems to run old Windows applications, and have, indeed, an integrated virtual machine to run that applications that cannot run otherwise. Applications that maybe run better on GNU/Linux...

                      Regards.

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