Originally posted by mirv
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Direct3D 10/11 Is Now Natively Implemented On Linux!
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Originally posted by TemplarGR View PostThis is exciting. If this works like you say in the article, it could really change the OS landscape on the desktop completely.
Games are the no 1 reason Windows dominate. And lack of proper gsming support is the one thing keeping Linux away of mainstream. If Linux could game right, it could have 90% marketshare yesterday...
This is big. Linux developers should embrace this and do everything they can to polish it as soon as possible. This is the key solution to many problems for the Linux desktop, directly and indirectly, and needs to be top priority.
Exciting times are ahead of us.
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Originally posted by BlackStar View Post(a) You didn't answer my question. Name a single AAA OpenGL game please.
Apart of that I am not going to comment your FUD/trolling.
Also if you had done your homework you would know about a little company named ID Software and what they say about graphic APIs.
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The Direct3D State Tracker is nothing but a translater to translate Direct3D version 10 and 11 to TGSI. It's not an implementation.
GL API's functionality < GL API's + D3D API functionality.
Seriously, what's the point? (rethorical question)
The reason, the only reason, people use Windows is embrace, extend and extinquish, so why not do the same thing Microsoft designed NT for and actualy do what Microsoft never had to do with it: have support for any competing API on the planet? Yes; Gallium3D.
Microsoft doesn't dare to sue; look at SCO. And they learned their lesson.
"Oh hi there, LAWLsuit"
-"Anti trust?"
"Will be shreddink these papers right now, da?"
And even when their marketshare is down the drain people will use OpenGL because there isn't Direct3D on Apple. And even if they still decide to sue in the end. the Direct3D State Tracker can simply be dropped, having served a very its purpose for a long time. And even then patents will eventualy be gone.
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Originally posted by crazycheese View Post(a) OpenGL and DirectX are RENDER APIs. They have NOTHING to do with games. Ask John Carmack if you wish more details, as well as check differences between Quake 4 dx and opengl rendertargets.
(b) Direct3D is worser programing API, because it is hardware layer in essence, where OpenGL is a environiment. But it does not matter as they are wrapped in as render backends in the end.
(c) I can very seriously image you being windows troll. Running windows is not a bad thing either? What have you forgot on phoronix?? Please go troll back to windows.com. And direct your suggestions on how to improve opengl stack is to nvidia/amd driver developers please.
Originally posted by xakeOne company: Blizzard, my friend. Blizzard. Or World of Warcraft or Starcraft is not big enought for you?
Apart of that I am not going to comment your FUD/trolling.
Also if you had done your homework you would know about a little company named ID Software and what they say about graphic APIs.
Additionally, that little company ID has abandoned OpenGL on Windows, is using OpenGL 2.1 on other platforms and has been bashing OpenGL for years. You need to brush up your knowledge, we are not in 2003 anymore.
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Originally posted by mirv View PostIf people are so excited about using D3D (something thoroughly controlled by Microsoft), then go use Windows.
Rhetorical question: if we already have a Samba implementation, why not a Direct3D one? Is this so much different?
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Originally posted by BlackStar View Post(a) You didn't answer my question. Name a single AAA OpenGL game please.
(b) Obviously, considering that Direct3D is the better programming API. Long Peaks might have changed that, but Khronos backed off before it was complete.
(c) MS taking de facto ownership of 3D wouldn't be such a bad thing, considering how awful the 3d stacks on Linux/BSD/Mac/Unix are.
In any case, OGL4 is supposedly on par with DX now but I would be interested in seeing which one is easier to implement certain things with. As other posters have commented on though, DX is still controlled by Microsoft and because of that it may be possible for them to pull tricks to break cross-platform functionality. Things like tying in certain parts to Windows-specific components which would then need to be reverse-engineered and other crazy crap like that. Khronos is vested in cross-platform compatibility though and is the much safer bet, unless they become corrupted of course.
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Originally posted by BlackStar View PostYes, so any AAA OpenGL games released lately?
-Starcraft II;
-Team Fortress 2
-Brother In Arms; Double Time;
-Sims 3; Ambitions expension pack #799707070867 (OK, you may hate it, but still AAA selling);
-Star Wars; The Force Unleashed;
-Bioshock;
Big enough So, 1 modern AAA game in OpenGL vs how many in D3D? OpenGL is the API of choice, yeah.
Trolling yeah, FUD no.
Additionally, that little company ID has abandoned OpenGL on Windows, is using OpenGL 2.1 on other platforms and has been bashing OpenGL for years. You need to brush up your knowledge, we are not in 2003 anymore.
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