Wow, this commit is huge. Will see how good it will be.
I still do not see why it is superior to the OpenGL API in terms of clean code or performance. But I actually do not know DX11 very well at all.
But this also opens a way to use gallium as native DX drivers under windows, and virtualizing 3D of emulated Windows. Was there any testes on Windows with it? With native drivers maybe?
I still do not see why it is superior to the OpenGL API in terms of clean code or performance. But I actually do not know DX11 very well at all.
But this also opens a way to use gallium as native DX drivers under windows, and virtualizing 3D of emulated Windows. Was there any testes on Windows with it? With native drivers maybe?
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