Originally posted by BlackStar
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The older "pretty much everything works" hardware is exactly the "not quite OpenGL 2.x but everyone expects it anyways" hardware I talked about in (1). That is the worst case scenario for OpenGL support, since the DX and OpenGL specs diverged the most at that point (both in time and in granularity) and most of the hardware was designed around DX specs since the corresponding OpenGL specs did not exist.
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