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Mutter Can Cause A Gaming/OpenGL Performance Hit Too

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  • kazysmaster
    replied
    overall results are not surprising

    http://smspillaz.wordpress.com/2010/...-logical-step/

    Leave a comment:


  • curaga
    replied
    Very surprising result in Padman & no compositing - a low-end Intel i3 beating the highest-end R500!

    This is either props to Intel or shame to Ati, or maybe both

    Leave a comment:


  • kazysmaster
    replied
    nothing unexpected

    http://smspillaz.wordpress.com/2010/...-logical-step/

    Leave a comment:


  • SkyHiRider
    replied
    I am using Gnome shell but switch to Metacity when running a 3D app. Too bad when I kill the terminal that switched to Metacity my desktop environment breaks... Wonder why its affecting performance so much, shouldn't only the stuff thats being rendered and used at the moment be using gpu cycles?

    Leave a comment:


  • d2kx
    replied
    Sometimes 50% faster, sometimes 50% slower 3D performance with just another window manager WHAT THE ****

    Leave a comment:


  • phoronix
    started a topic Mutter Can Cause A Gaming/OpenGL Performance Hit Too

    Mutter Can Cause A Gaming/OpenGL Performance Hit Too

    Phoronix: Mutter Can Cause A Gaming/OpenGL Performance Hit Too

    Last month we looked at the cost of running Compiz by means of looking at how the window manager affected the frame-rate of several different games and whether compositing was used. We also tested out several different drivers and pieces of hardware. When Compiz was running rather than GNOME's Metacity it often caused a measurable drop in the OpenGL performance and then we later found this to be the case too with KDE's KWin. Today we are seeing if and how using Mutter, the window manager for the GNOME 3.0 desktop that uses Clutter-based compositing, will affect the performance of several different open-source games.

    http://www.phoronix.com/vr.php?view=15047
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