Originally posted by Eosie
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It was decided by certain developers that all Gallium drivers must support geometry shaders. From all the in-tree hardware drivers, 8 of them cannot support GS in hardware, so it must be done in software
I simply cannot see how a software fallback for geometry shaders could be a bad thing. As far as I can tell, this code can be shared between all drivers and the effort, non-trivial as it might be, will certainly help the OpenGL stack move forward as a whole (more so than, say, implementing geometry shaders for R600+).
Do you have a link for the developer discussion on this topic?
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