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Gallium3D Gets New Geometry Shader Support

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    Louise
    Senior Member

  • Louise
    replied
    I wonder if something like this can be used for a cool Compiz effect?

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  • Remco
    Senior Member

  • Remco
    replied
    Originally posted by V!NCENT View Post
    Wasn't the geometry shading what made Direct3D version 10 so awesome and wasn?t it what made people so angry about the lack of it in OpenGL 3.0?
    I don't think so. Geometry shaders have been available as an OpenGL extension long before DirectX 10 was out. What made people angry about OpenGL 3.0 was that it didn't completely throw out the old standard and replace it with a shiny new object oriented one.

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  • V!NCENT
    Senior Member

  • V!NCENT
    replied
    Wasn't the geometry shading what made Direct3D version 10 so awesome and wasn?t it what made people so angry about the lack of it in OpenGL 3.0?

    Leave a comment:

  • phoronix
    Administrator

  • phoronix
    started a topic Gallium3D Gets New Geometry Shader Support

    Gallium3D Gets New Geometry Shader Support

    Phoronix: Gallium3D Gets New Geometry Shader Support

    Zack Rusin has just shared with the Mesa development community a plethora of new code. This is not code for yet another state tracker or new hardware driver, but rather it brings new geometry shader support to the Gallium3D infrastructure...

    http://www.phoronix.com/vr.php?view=Nzg0MQ
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