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Mesa's Gallium3D Direct3D 9 "Nine" State Tracker To Be Retired

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  • Beherit
    replied
    I must be one its very few remaining users as I've not yet found a way to get DXVK, VKD3D and whatever the third option is, to work with PhysX in the Borderlands games when using Proton.

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  • Quackdoc
    replied
    Originally posted by Daktyl198 View Post
    Interesting. Whenever I look up press releases about DX12 around that time, all of the ones from Microsoft themselves never mention Intel. They only mention working with NVidia directly.
    yeah in any case, I don't doubt that DX12 was made from the ground up, well as ground up as it could be as the next step in the directx pipeline. In the end, Metal, D3D12, Vulkan, are all at least, "somewhat" similar, which is probably just because it "makes sense"

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  • Daktyl198
    replied
    Originally posted by Quackdoc View Post

    I wouldn't actually doubt this aside from the intel part. Don't forget that DX12 was announced, with a working tech demo (allegedly) only a year after mantle released, but this demo was on intel hardware, so I would assume they played a part too. https://web.archive.org/web/20140813...tx-12-on-intel
    Interesting. Whenever I look up press releases about DX12 around that time, all of the ones from Microsoft themselves never mention Intel. They only mention working with NVidia directly.

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  • Quackdoc
    replied
    Originally posted by Daktyl198 View Post

    Don't forget, Microsoft and NVidia claim that they were working on DX12 in secret together for years before AMD released Mantle... but DX12 somehow ended up almost identical to Vulkan which is based directly on Mantle. Also AMD and Intel for some reason weren't invited at all to work on this API that they would have to implement and had no idea about it. But we believe MS and Nvidia 😉
    I wouldn't actually doubt this aside from the intel part. Don't forget that DX12 was announced, with a working tech demo (allegedly) only a year after mantle released, but this demo was on intel hardware, so I would assume they played a part too. https://web.archive.org/web/20140813...tx-12-on-intel

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  • Daktyl198
    replied
    Originally posted by Teggs View Post

    Yes. Also as Microsoft did with Mantle>DirectX 12 they stripped all attribution they could find in the code and told no one where they got it. 'Our DirectX 9 performance improved.'
    Don't forget, Microsoft and NVidia claim that they were working on DX12 in secret together for years before AMD released Mantle... but DX12 somehow ended up almost identical to Vulkan which is based directly on Mantle. Also AMD and Intel for some reason weren't invited at all to work on this API that they would have to implement and had no idea about it. But we believe MS and Nvidia 😉

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  • Developer12
    replied
    TBH, I'd rather see this happen a few years from now when the next "amber" branching removes all the non-vulkan drivers. There's still a lot of non-vulkan hardware around that can't run DXVK but which can still run directX 9.0 games on wine quite easily using gallium9. (I happen to own some of it)

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  • M@GOid
    replied
    Originally posted by Daktyl198 View Post

    Guild Wars 2, an *extremely* popular MMO with one of the top 3 active playerbases, still used DX9 by default until late last year when they *finally* switched to DX11. Yes, 11, not 12.

    League of Legends uses DX10 or 11, despite DX12 being almost 10 years old at this point. As more and more games move into the "live service" model, you're going to see more and more games stuck on older DirectX versions with no path to DX12 or Vulkan. DXVK is nice, but will never be as good as a native implementation of those APIs. Nine proved that.
    Add to that list American and Euro Truck Simulator. Those 2 are in the millions of copies sold, and slowly transitioning to DX11.

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  • Dukenukemx
    replied
    Gallium Nine was great for people with older hardware that has no Vulkan support. I still use it from time to time. It's a shame that it's being retired but it hasn't been seriously worked on for a while. It's a testament that shows that Linux/Mesa isn't limited to OpenGL and Vulkan.

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  • Teggs
    replied
    Originally posted by aviallon View Post

    I believe they just use DXVK for DX9 to DX11.
    Yes. Also as Microsoft did with Mantle>DirectX 12 they stripped all attribution they could find in the code and told no one where they got it. 'Our DirectX 9 performance improved.'

    Leave a comment:


  • Daktyl198
    replied
    Originally posted by commodore256 View Post

    Yeah, but when was the last game where the newest API they use is D3D9? I checked the PC gaming Wiki and a lot of them made recently aren't hyper ambitious and Anno 1404 has a DX11 mode.
    Guild Wars 2, an *extremely* popular MMO with one of the top 3 active playerbases, still used DX9 by default until late last year when they *finally* switched to DX11. Yes, 11, not 12.

    League of Legends uses DX10 or 11, despite DX12 being almost 10 years old at this point. As more and more games move into the "live service" model, you're going to see more and more games stuck on older DirectX versions with no path to DX12 or Vulkan. DXVK is nice, but will never be as good as a native implementation of those APIs. Nine proved that.

    Leave a comment:

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