My biggest gripe with gaming in linux currently is, the huge amount of time it takes to compile the shaders.
For instance after each CS2 update I have to wait like 5 minutes for the vulkan shader cache to compile, until the game starts. And most of the time it would be stuck on 99%, so the game does not even launch. This is on an AMD polaris card.
On Windows there is no such issue.
Does anyone know the cause or a solution?
For instance after each CS2 update I have to wait like 5 minutes for the vulkan shader cache to compile, until the game starts. And most of the time it would be stuck on 99%, so the game does not even launch. This is on an AMD polaris card.
On Windows there is no such issue.
Does anyone know the cause or a solution?
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