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Mesa 24.3 Sees "Substantial Improvement" To AMD Clear/Copy-Buffer Compute Shader

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  • Mesa 24.3 Sees "Substantial Improvement" To AMD Clear/Copy-Buffer Compute Shader

    Phoronix: Mesa 24.3 Sees "Substantial Improvement" To AMD Clear/Copy-Buffer Compute Shader

    Well known AMD Mesa developer Marek Olšák continues relentlessly optimizing the RadeonSI Gallium3D driver and related code for ensuring the AMD graphics stack can reach peak performance...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    So I googled a bit, but not completely sure. Is this only useful for openGL since it's RadeonSI? Or does the amd/common stuff also gets used by RADV?

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    • #3
      Originally posted by peterdk View Post
      So I googled a bit, but not completely sure. Is this only useful for openGL since it's RadeonSI? Or does the amd/common stuff also gets used by RADV?
      Yeah, it is a common backend. Radv and RadeonSI both share as much as is possible. It's the reason why RadeonSI took years to bring up, but Radv was up in a very short time.

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      • #4
        Originally posted by peterdk View Post
        So I googled a bit, but not completely sure. Is this only useful for openGL since it's RadeonSI? Or does the amd/common stuff also gets used by RADV?
        Pretty sure it's currently only used by OpenGL, but by moving this code into common radv might soon start using it as well.

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