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The Status Of Gallium3D Drivers, State Trackers

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  • #41
    Originally posted by nhaehnle View Post
    Though even Intel with Larrabee admit that they need dedicated texture filtering in hardware, and a big part of the performance in AMD and NVidia GPUs comes from dedicated Z buffer optimizations.
    Wouldn't that pedantically be neither a CPU nor a GPU anymore but something altogether different? But yeah, probably would have to be a separate hardware driver to utilize those functionalities that go over what a CPU has.

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    • #42
      Originally posted by fiete View Post
      According to him graphics will soon be rendered 100% in software again on normal general purpose CPUs.
      I guess the upcoming Larrabee GPU follows this direction he describes.
      But how does Gallium3D fit into the picture? Does Gallium3D have a place in pure software rendering?
      IMO, I think GPU's will be merged with the CPU, making a new type of CPU that can handle huge amounts of streams simultaneously like the GPU's today. (Basically moving the GPU to the CPU die)

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      • #43
        What would be awesome is if the likes of NVidia and ATI would license the arm core and build a CPU with an integrated graphics pipeline and DDR3 memory controller.

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        • #44
          Tegra?

          Originally posted by philcostin View Post
          What would be awesome is if the likes of NVidia and ATI would license the arm core and build a CPU with an integrated graphics pipeline and DDR3 memory controller.
          You mean like NVIDIA's Tegra platform?...

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          • #45
            Originally posted by ioannis View Post
            You mean like NVIDIA's Tegra platform?...
            /me goes to investigate!

            EDIT: Wow, yes.. that is exactly what I meant. Cool! Next, we need unix graphics workstations based on that. :P
            Last edited by philcostin; 13 September 2009, 06:02 AM.

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            • #46
              ARM workstations? They just don't have the oomph. AMD's Fusion and Intel's Arrendale would be better there, with AMD parts being better for graphic-intensive use as always.

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              • #47
                Back on topic...

                There is still no hardware-accelerated Gallium3D. How long do you think it will take to make Gallium3D usable as a driver infrastructure? 3 years, I guess?

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                • #48
                  Originally posted by Eosie View Post
                  Back on topic...

                  There is still no hardware-accelerated Gallium3D. How long do you think it will take to make Gallium3D usable as a driver infrastructure? 3 years, I guess?
                  partial implementations for Intel's 915/965 IGP, ATI R300 and the Nouveau project for Nvidia cards. I think the Intel one is usable, but not for mainstream, the others are in an early development stage.

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                  • #49
                    Originally posted by Eosie View Post
                    There is still no hardware-accelerated Gallium3D. How long do you think it will take to make Gallium3D usable as a driver infrastructure? 3 years, I guess?
                    On ATi card side they probably want the existing driver infra (classic Mesa with radeon-rewrite, KMS+ttm) to be stable before focus moves on Gallium3D. They just stop extending it beyond a certain point. (which has not yet been definitely decided) It's easier to test the KMS+ttm against a Mesa implementation whose core doesn't change every time you look the other direction, ya know? After that part is done, we should look forward to getting Gallium3D drivers at a nice pace...

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                    • #50
                      Now it makes sense to me. Thanks for the explanation.

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