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Microsoft Achieves OpenGL 4.5 Atop Direct3D 12 With Mesa

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  • #21
    Originally posted by Quackdoc View Post
    zink is very buggy on windows, d3d12 just simply works better atm. Im not sure why, but zink crashes a lot more for me then d3d12
    I havent had such a bad experience with Zink, its not buggy to me. Sure some glitches here and there due to some missing features, but no crashes and its about the same perf as native GL to me.

    I do be very curious about the d3d impl already because of the dxgi swapchain benefits, glon12 has awesomely low input latency and feels smoother than native gl and zink despite the lower framerate


    • #22
      Originally posted by HEL88 View Post
      DirectX is not only Direct3D, but also:

      DirectDraw (raster graphics library​),
      Direct2D (2D vector graphics​),
      DirectWrite (text render library),
      DirectInput (a library for using the mouse, keyboard, joysticks and gamepads​),
      DirectPlay (network support in games​),
      DirectSound (sound, effects, dsp support),
      DirectShow (support for video),
      DirectSetup (management of component, installation and deinstallation)​​
      It's worth noting that many of these are deprecated. There are also newer "direct" APIs, like DirectStorage and DirectML.


      • #23
        Originally posted by Sonadow View Post

        So many people simply forget that much of the Windows user experience is built over the DirectX stack. And the biggest benefit of all this is that Microsoft directly manages and maintains every aspect of this stack so that DirectX as a whole. Just. Simply. Works. Properly.

        Open source punks demanding Microsoft to surrender all three decades of development of these key technologies to them smacks of pure idiocy and sour grapes.

        Going back to Windows last month after 16 years of Linux was the best thing I ever done for my mental health.
        Never go back to Linux, please. Choose to visit other news sites such as WindowsCentral and Arstechnica.