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FFmpeg Now Works With VA-API On Windows Thanks To Microsoft

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  • #11
    This looks so stupid at a first glance. Ffmpeg has native D3D11/12 support, so why would anyone use such an abomination instead?
    On the second glance, though, it starts to make sense. libva is not for decoding only, it also offers some filtering and encoding APIs, and ffmpeg can do those. For the first time we seem to have vendor-independent HW-accelerated decode, filtering and encoding in ffmpeg on Windows.
    However, I'm much more excited about Vulkan patches that are being submitted to ffmpeg now; that work hopefully would eventually lead to an almost universal (vendor and os-independent) native support for full HW transcoding scenario.

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