Originally posted by [email protected]
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if i remember correctly, rage1 had a bug with vram size detection causing it to think it only has a couple hundred(?) MB available, which is not what you want to happen if one of the primary goals of that engine was constant streaming of virtualized textures
it also had a special option for accelerating texture decompression that may have fixed or caused problems depending on what it was set to
its launch was a disaster, multiple radeon hotfix drivers over a few days, wrong ones being posted, them being a different branch than the regular ones resulting in losing fixes for other games, skyrim also launched poorly on amd... there is a story that id or bethesda blacklisted ati after a past game that was only for prerelease driver development had leaked
attempting to play it on launch with old gen at the time 4000 series was definitely not a good idea, i had a 4870x2 myself but never owned the game until years later (actually never tried installing it yet even to this day)
6000 series is one of the most unfortunate, a rearchitected dead-end pipeline, only existing due to TSMC's cancellation of a node shrink causing both amd+nvidia to scavenge up a new gen, losing windows driver support a few years later while the gen right after, GCN1, ended up being one of the longest supported on windows from dx to mantle to vulkan
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