Originally posted by mdedetrich
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Vulkan isn't what's being talked about. The concurrency issues are a non-issue when your code/driver isn't bugged. Vulkan is much better at it, but your claims about OpenGL generally being fucked with threading are COMPLETELY incorrect, provided it worked as it should. They've got other issues, yes, but they're not anything to do with OpenGL's spec. The OpenGL spec should be followed, and that's the rule. If it breaks the rules, the driver is to blame.
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