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Blumenkrantz Flushes 17.1k Lines Of Old Mesa Code

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  • Blumenkrantz Flushes 17.1k Lines Of Old Mesa Code

    Phoronix: Blumenkrantz Flushes 17.1k Lines Of Old Mesa Code

    Well known Zink developer Mike Blumekrantz, working for Valve on improving Mesa's OpenGL-on-Vulkan driver, has kicked off October by removing a lot of old Mesa code...

    https://www.phoronix.com/news/Blumen...kes-17.1k-Mesa

  • #2
    Name typo at the beginning...

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    • #3
      Awesome. Give some props and visibility for code cleanups

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      • #4
        I think this cleanup is a good sign

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        • #5
          I miss a blog post from him with an awesome story how his delete key got stuck and -17k lines of Mesa code were the result, with Mesa still running flawlessly afterwards.

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          • #6
            Originally posted by ms178 View Post
            I miss a blog post from him with an awesome story how his delete key got stuck and -17k lines of Mesa code were the result, with Mesa still running flawlessly afterwards.
            Beat me to it

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            • #7
              Originally posted by ms178 View Post
              I miss a blog post from him with an awesome story how his delete key got stuck and -17k lines of Mesa code were the result, with Mesa still running flawlessly afterwards.
              In a Marie Kondo style blog post? If the code doestnt make vrooomm there is no emotional attachment so it can be thrown out

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              • #8
                with xvmc gone, it has fgotten me thinking, as much as I like vaapi, I wish we had something that was more unified, specifically with v4l2. the v4l2->libva seems to be a dead project, and implementing v4l2 + vaapi or just use the sledge hammer approach and use ffmpeg or gstreamer is suboptimal IMO.

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                • #9
                  Originally posted by Quackdoc View Post
                  with xvmc gone, it has fgotten me thinking, as much as I like vaapi, I wish we had something that was more unified, specifically with v4l2. the v4l2->libva seems to be a dead project, and implementing v4l2 + vaapi or just use the sledge hammer approach and use ffmpeg or gstreamer is suboptimal IMO.
                  It seems like v4l2 is about to get replaced too so doing anything to work with it doesn't seem like a good idea.

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                  • #10
                    My pre-coffee brain saw XvMC as “XMBC” and wondered why the heck XBox Media Center was included in Mesa to begin with.

                    In all seriousness though, XvMC really was only applicable to a few specific GPUs that use the r600 driver, right? Maybe like the Radeon HD 2000 series?

                    Not really a big loss as… well… what in the modern world would be using MPEG1/2 anyway?

                    It’s great to have continued r600 driver support for OpenGL but to be fair I don’t see this specifically as a loss.

                    My iMac (2007, Radeon Pro 2600) running Ubuntu in my guest room relies on r600 Gallium drivers to act as media streaming machine for company when they are here / doubles as a TV. But everything is H264 at least so 🤷‍♂️

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