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More Zink Improvements Arrive For Mesa 22.3, Less Stuttering For RADV

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  • More Zink Improvements Arrive For Mesa 22.3, Less Stuttering For RADV

    Phoronix: More Zink Improvements Arrive For Mesa 22.3, Less Stuttering For RADV

    Development on Zink as the OpenGL implementation atop the Vulkan API within Mesa remains very vibrant with a lot of optimizations and other improvements ongoing...

    https://www.phoronix.com/news/Mesa-22.3-More-Zink

  • #2
    If someone is confused - Vulkan per se doesn't suffer from stuttering because the dev is in control when the shaders ACTUALLY get compiled, unlike in OpenGL where the API has commands to compile but in reality the (OpenGL) drivers under the hood delay the shader compilation for as long as they want.
    Just my 0.04$ (adjusted for inflation)

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