Originally posted by elatllat
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Apple M1 Mesa Code Begins To Run glmark2
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Originally posted by M1kkko View PostIf they manage to write a Vulkan driver for Linux, I wonder if that means that we can eventually get a Vulkan driver for macOS as well?
Originally posted by oleid View PostGreat archivement!
Yet, I'm wondering: Is it easier to write an OpenGL driver or an Vulkan driver? Especially since Zink progressed that nicely?Last edited by dragon321; 10 May 2022, 02:19 AM.
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Originally posted by dragon321 View PostSecond issue is that there is probably no really big interest in native Vulkan on macOS. Especially due to fact it would probably require user to manually install it.
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Originally posted by OneTimeShot View Post
Any application compiled for Mac can just include MoltenVK which is the official Khronos Vulkan SDK for Mac. It's pretty mature now.
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Originally posted by dragon321 View PostSecond issue is that there is probably no really big interest in native Vulkan on macOS. Especially due to fact it would probably require user to manually install it.
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Originally posted by M1kkko View Post
Assuming that the first issue can be fixed (ie. such a driver is possible to implement by a third party and someone has time and interest to develop it), the second issue should be no big deal. For example, the Steam client could take care of installing the driver for games that can make use of native Vulkan.
Originally posted by MadeUpName View PostThe best part of this project is how badly it must chaff Apples hide.
It seems that Apple don't really care if you want to run Linux on their machines. I'm guessing that the fact they are making money on hardware would be some reason.
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