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Zink OpenGL-On-Vulkan Looking Quite Good & Shining With Mesa 22.1
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Originally posted by hamishmb View PostI wonder if someday this will be a way to get a working OpenGL implementation on macOS, if combined with MoltenVK.
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I wonder if someday this will be a way to get a working OpenGL implementation on macOS, if combined with MoltenVK.
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Originally posted by microcode View PostIt'd be interesting to see a fork of Mesa that's just Zink, where all of the abstractions and dispatches are factored out to leave a clean OpenGL implementation on Vulkan; then you could do the opposite trick to the rest of Mesa: delete all the OpenGL drivers and infrastructure, leaving only clean Vulkan drivers.
EDIT: I should mention that it was a minor comment. so probably don't take much stock of it. but if he says the possibility is there, even in an comment on a PR, I think that the possibility is not a weak one.Last edited by Quackdoc; 12 May 2022, 11:49 PM.
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Originally posted by oiaohm View PostI would say at least for another decade we are going to still need some direct opengl drivers. There is hardware still being made that does not have the features to directly support being driven by a vulkan driver.
Originally posted by oiaohm View PostAlso Zink going Opengl->zink->Vulkan->hardware there is going to be some performance issues that show up in that level of abstraction.
It'd be interesting to see a fork of Mesa that's just Zink, where all of the abstractions and dispatches are factored out to leave a clean OpenGL implementation on Vulkan; then you could do the opposite trick to the rest of Mesa: delete all the OpenGL drivers and infrastructure, leaving only clean Vulkan drivers.Last edited by microcode; 12 May 2022, 09:20 PM.
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Originally posted by [email protected] View Post
In CPU-limited scenarios, zink is also going to compete for CPU time...
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Originally posted by uid313 View Post
Why is Zink losing at lower resolutions, and can anything be done about it?
If so, what can be done about it, and can you do it?
I don't have deep knowledge of Zink either, so if there are big fish to fry I wouldn't know what they are; but once the big fish are fried it's probably a thousand minnows from there.
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Originally posted by sarmad View Post
My guess is that at lower resolutions more frames are rendered and so the Zink overhead accumulates, whereas at higher resolutions the bottleneck is more on the GPU side.
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Originally posted by caligula View PostThis is great. We can quite soon get rid of X, XWayland, opengl, implicit sync, and all things preventing Wayland to become the leading desktop tech on PC and Mac.
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Wauw.. Zink looks really good now. Even beats OpenGL drivers in some tests. Amazing.
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