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Mesa 22.2 Lands The Big Removal Of Old GLSL-To-TGSI Path, Now Always Going Through NIR

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  • Mesa 22.2 Lands The Big Removal Of Old GLSL-To-TGSI Path, Now Always Going Through NIR

    Phoronix: Mesa 22.2 Lands The Big Removal Of Old GLSL-To-TGSI Path, Now Always Going Through NIR

    Emma Anholt's perseverance the past year has paid off in freeing Mesa of the "glsl_to_tgsi" function with now all Mesa drivers going the route of from GLSL to the NIR intermediate representation. For Mesa drivers lacking native NIR consumption, there is then the NIR-to-TGSI path for going back to that traditional Gallium3D IR...

    https://www.phoronix.com/scan.php?pa...2.2-NIR-Always

  • #2
    Always nice to see old drivers modernized, rather than support being dropped like on other OSes.

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    • #3
      Good work, Emma. I'm sure it's a relief to get that over with.

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      • #4
        The mesa project is a stellar example of open source where industrial interests and community interest are getting treated in a fair manner such that almost everyone got satisfied.

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        • #5
          This is amazing! Kudos to Emma!

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          • #6
            All hail Emma! Overlord of the Mesa, Dominus of the Shaders! Long may NIR reign!

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