Originally posted by Snaipersky
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Mesa's New OpenCL Stack "Rusticl" Nearing Formal Support For OpenCL 3.0
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Originally posted by smitty3268 View Post
Read the article...
I read Micheals article a couple of months ago about image support being added and that seems to have gone no where.
Just before MESA announced they were getting ready to release 22 some one that works for AMD desperately jumped in and said they were going to start packaging ROCm for Fedora and Debian. That got half done. I have spent weeks and weeks desperately chasing these BS claims. I don't need to read another article about grandiose claims that are never coming true. The only thing that comes from these claims is they string you along until it is supposedly 90% of the way there, then they announce they need to abandon it, reinvent the whole thing from scratch and then put out another press release that working openCL with image support is just around the corner.
If any one ever gets an actual working implementations let us know. But I am done pissing my time away on snake oil claims.
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Originally posted by MadeUpName View PostIf any one ever gets an actual working implementations let us know. But I am done pissing my time away on snake oil claims.
I guess time will tell whether it actually works in apps or not.
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Originally posted by smitty3268 View Post
I'm not sure what you count as working, but they've announced a working implementation that passes all tests (on Intel hardware) right here in this article.
I guess time will tell whether it actually works in apps or not.
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Originally posted by shmerl View PostVery interesting. How exactly is it using llvm (besides rust compiler itself relying on it)?
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Originally posted by smitty3268 View Post
I'm not sure what you count as working, but they've announced a working implementation that passes all tests (on Intel hardware) right here in this article.
I guess time will tell whether it actually works in apps or not.
Geekbench seems to run, but can't tell if it actually produces a valid output or not.
So if others would test it and point out where bugs are, that would be very helpful.
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Originally posted by karolherbst View Post
yeah, that's actually the biggest concern at the moment. I now it can run the luxmark v3.1 luxball demo, but others take forever to compile because we inline everything. I couldn't get Blender to work, because it doesn't enable OpenCL on all plattforms and I wasn't in the mood of compiling Blender myself.
Geekbench seems to run, but can't tell if it actually produces a valid output or not.
So if others would test it and point out where bugs are, that would be very helpful.
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