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OpenVG 1.0 State Tracker Is Here!

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  • phoronix
    started a topic OpenVG 1.0 State Tracker Is Here!

    OpenVG 1.0 State Tracker Is Here!

    Phoronix: OpenVG 1.0 State Tracker Is Here!

    Yesterday we shared the exciting news that an OpenVG state tracker was coming quite quickly to the Gallium3D architecture for providing hardware-acceleration to this 2D vector graphics drawing API commonly used with mobile devices. This hour the OpenVG 1.0 state tracker was committed to the Mesa code-base. Zack Rusin has pushed the OpenVG state tracker into a branch called openvg-1.0, while it will officially be integrated with Mesa for the Mesa 7.6 release...

    http://www.phoronix.com/vr.php?view=NzI0Mg

  • krazy
    replied
    Originally posted by RealNC View Post
    Qt 4.6 has added an OpenVG renderer. The OpenVG codepath is faster than OpenGL in Qt (OpenGL support is too complex; OpenVG, being a 2D API, maps almost directly to QPaintEngine). This means that with Gallium3D, all Qt/KDE apps would get a huge boost in GUI performance.
    I didn't know that, great
    For anyone else interested, found some more info here. Though it seems that the performance OpenGL v OpenVG could be fairly "situation dependent".

    Leave a comment:


  • Ant P.
    replied
    *insert snark comment about e17 already being that fast*

    But seriously, if Cairo picks it up too, this will be great. <canvas> in Firefox (and in Konqueror) will basically get HW accel for free.

    Leave a comment:


  • RealNC
    replied
    Qt 4.6 has added an OpenVG renderer. The OpenVG codepath is faster than OpenGL in Qt (OpenGL support is too complex; OpenVG, being a 2D API, maps almost directly to QPaintEngine). This means that with Gallium3D, all Qt/KDE apps would get a huge boost in GUI performance.

    Leave a comment:


  • Ex-Cyber
    replied
    Actually, there usually is a source link. It might be one external link in a dozen, but in my experience it's usually there.

    Leave a comment:


  • Duo Maxwell
    replied
    Originally posted by siu4coders View Post
    It is stupid to link your own posts on every article you publish. Why you never link to official pages, wikipedia or source anouncement?
    It would be very helpful.

    This is not the first time someone complains about this.

    Page views and ad bucks.

    Leave a comment:


  • RoboJ1M
    replied
    I am literally gibbering with excitement over Gallium3D.
    Really honestly truely (?) something that no other platform can do (or will ever do?)

    Of course, I'm assuming that Win32 doesn't do all this already but it's probably a safe assumption.

    OK, Gallium3D with OpenVG and OpenGL with the Freescale i.MX515 CPU in a netbook.

    YES PLEASE!! [email protected]

    J.

    Leave a comment:


  • MaestroMaus
    replied
    Originally posted by siu4coders View Post
    It is stupid to link your own posts on every article you publish. Why you never link to official pages, wikipedia or source anouncement?
    It would be very helpful.

    This is not the first time someone complains about this.

    +1 Quoted For the Thruth

    Leave a comment:


  • siu4coders
    replied
    It is stupid to link your own posts on every article you publish. Why you never link to official pages, wikipedia or source anouncement?
    It would be very helpful.

    This is not the first time someone complains about this.

    Leave a comment:


  • MuPuF
    replied
    A friend of mine tried it on his damnly slow intel AGP. Gtkperf under kwin went from 23 seconds to 20 seconds.
    Lines and circles could have been faster, maybe it has to do with the fact gallium3D isn't fully used by the intel driver.

    Does anyone have any idea or feeling about it ?

    Leave a comment:

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