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Qualcomm Open-Source Vulkan Driver Aims To Run More Windows Games Via Wine / Proton

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  • Qualcomm Open-Source Vulkan Driver Aims To Run More Windows Games Via Wine / Proton

    Phoronix: Qualcomm Open-Source Vulkan Driver Aims To Run More Windows Games Via Wine / Proton

    At this past weekend's FOSDEM 2022 virtual event, a status update was provided on Mesa's "TURNIP" Vulkan open-source driver that provides accelerated support for Qualcomm Adreno graphics...

    https://www.phoronix.com/scan.php?pa...mm-TURNIP-2022

  • #2
    Is there any info on who sponsors this work or it's just Igalia developers doing it on their own?

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    • #3
      People in the android scene have been using turnip + exagear + virgl (big preformance hit because of virgl) for windows emulation and it work's pretty decently all things considered

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      • #4
        Originally posted by shmerl View Post
        Is there any info on who sponsors this work or it's just Igalia developers doing it on their own?
        My very first thought: oh, Valve plans second generation of SteamDeck to be an ARM device

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        • #5
          Originally posted by bple2137 View Post

          My very first thought: oh, Valve plans second generation of SteamDeck to be an ARM device
          I'd think Valve would have made an ARM client and allows ARM binaries long before they'd start thinking about ARM Steam Decks

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          • #6
            Originally posted by WolfpackN64 View Post

            I'd think Valve would have made an ARM client and allows ARM binaries long before they'd start thinking about ARM Steam Decks
            There's still no x86_64 Steam client for Linux. Although they made ARM binaries of Steam for the Apple sillicon.

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            • #7
              I'd like to see Android smartphones with mesa drivers. Full Vulkan support. So while Qualcomm disappoint us lately, that's a good move. Thank you!

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              • #8
                Originally posted by bple2137 View Post

                There's still no x86_64 Steam client for Linux. Although they made ARM binaries of Steam for the Apple sillicon.
                Of course they did, as Apple gave them no choice. Rosetta 2 is going to be phased out sooner or later. On Linux, there's no such rush. Although I would love a 64-bit client.

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                • #9
                  This work is sponsored by Google for Chromebooks:

                  https://www.phoronix.com/scan.php?pa...ooks-Mesa-QLCM

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                  • #10
                    Originally posted by Vistaus View Post

                    Of course they did, as Apple gave them no choice. Rosetta 2 is going to be phased out sooner or later. On Linux, there's no such rush. Although I would love a 64-bit client.
                    There's also no realistic use for ARM client on Linux for now. There's still no desktop-grade hardware on ARM available on a market that could potentially replace x86 machine. That would be basically Steam client for Raspberry Pi to play some lightweight native ARM games - which don't exist. I think that stuff like hardware, drivers and x86 emulation should go first so that Steam client could make any sense at all.

                    When it comes to 64-bit client - yeah, that would be nice. Seeing where Wine is heading with their PE modules, it would further dropping the 32-bit dependency. We mostly only need them for Steam and older Wine games.
                    Last edited by bple2137; 09 February 2022, 01:22 PM.

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