Originally posted by smitty3268
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I didn't know that Valve was such a important force behind Vulkan, but well so they released a early working version in the beginning of 2015, the full final specs were released and they waited till release at dez. 2016 till drivers implemented it.
DX12 materialized July 29 2015 with Windows 10, well maybe you could argue that it was before in some beta programs, but I think half a year for a standardisation of a industry standard is that really long time? And worth having 2 different standards and therefor reinventing the wheel incompatibility and so on? Well only if you want to use it to keep your market dominating position.
And why would you suggest it would be in quicksand Chronos did well with Opengl kept that standard for ever... so there is no base in doubting them for doing the same. Now opengl was maybe a less ambitious project and it was probably more a different aproach of the same problem but direct3d and vulkan are both as far as I understand basically 1:1 Mantle clones, so both are the same kind of wheel that got invented twice. Heck what would have stopped them from pushing vulkan and make vulkan a part of directx, so that you have sdl + vulcan vs DX/Vulkan?
Also Opengl was released many years before DX so this who was first argument seemed to not mattered back then either.
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