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Zink OpenGL On Vulkan Inches Closer To OpenGL 4.6 Conformance, More Games Working

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  • Zink OpenGL On Vulkan Inches Closer To OpenGL 4.6 Conformance, More Games Working

    Phoronix: Zink OpenGL On Vulkan Inches Closer To OpenGL 4.6 Conformance, More Games Working

    While there has been less major progress to report on Mesa's Zink OpenGL-over-Vulkan code in recent weeks, Mike Blumenkrantz of Valve and others continue optimizing and fixing this increasing useful implementation. Most recently the game Bioshock: Infinite is running on Zink and there are more fixes in aiming toward OpenGL 4.6 conformance...

    https://www.phoronix.com/scan.php?pa....6-Conformance

  • #2
    What Vulkan drivers do we know it does/doesn't run on at this point?

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    • #3
      Originally posted by Developer12 View Post
      What Vulkan drivers do we know it does/doesn't run on at this point?
      I think most of his demos have been radv and anv so far.

      I'm guessing NVidia might be what he's planning to demo soon?

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      • #4
        Originally posted by smitty3268 View Post
        I think most of his demos have been radv and anv so far.

        I'm guessing NVidia might be what he's planning to demo soon?
        I wonder if it can run on the raspi implementation? Might become an important consideration as hangover eventually matures.

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        • #5
          Are they going to drop radeonsi at some point?

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          • #6
            smitty3268 it already works with nvidia proprietary drivers. there are 1-2 more variables to set but it works

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            • #7
              Originally posted by ihatemichael View Post
              Are they going to drop radeonsi at some point?
              I doubt it will happen for a very long time. but this does lay the groundwork for it. I just want to see more legacy APIs get ported to gallium, and it would play really nice with this, Dx1-8 would be great for this.

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              • #8
                The productivity coming out of this project is just next level. Mike has found his passion. Kudos.

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                • #9
                  Zink has OpenGL 4.6 support, but is that both for Core Profile and Compatibility Profile?
                  I wonder if there will be any OpenGL 4.7 or OpenGL 5.0 coming out...

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                  • #10
                    Originally posted by Quackdoc View Post

                    I doubt it will happen for a very long time. but this does lay the groundwork for it. I just want to see more legacy APIs get ported to gallium, and it would play really nice with this, Dx1-8 would be great for this.
                    This would more be a task for DXVK.
                    They are the Windows hack specialists.

                    I want Zink to do just GL/GLES and do it super great.

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