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Mesa 21.3 Lands Initial Radeon Ray-Tracing Support In Open-Source RADV Vulkan Driver

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  • Mesa 21.3 Lands Initial Radeon Ray-Tracing Support In Open-Source RADV Vulkan Driver

    Phoronix: Mesa 21.3 Lands Initial Radeon Ray-Tracing Support In Open-Source RADV Vulkan Driver

    Landing overnight into Mesa 21.3 was experimentally enabling the Vulkan ray-tracing extensions within the open-source Radeon "RADV" driver...

    https://www.phoronix.com/scan.php?pa...DV-Ray-Tracing

  • #2
    Well.. Soon we will have two RT implementations in Open-Source drivers, when AMD will update their AMDVLK...

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    • #3
      I'm just happy if it's ready for the 7000-series next year. RT performance is pretty bad on 6000 on windows too.

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      • #4
        I wish there were some free, open source game with support for ray tracing.

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        • #5
          🥳
          Great work BNieuwenhuizen !

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          • #6
            Originally posted by uid313 View Post
            I wish there were some free, open source game with support for ray tracing.
            https://github.com/NVIDIA/Q2RTX It's free and GPL-2

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            • #7
              Originally posted by uid313 View Post
              I wish there were some free, open source game with support for ray tracing.
              When SuperTuxKart gets its renderer re-written in Vulkan, it's always possible that ray-tracing could be added. I'm hoping so personally, I need to put my laptop's RTX 3060 to good use :P

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              • #8
                Originally posted by mphuZ View Post
                Well.. Soon we will have two RT implementations in Open-Source drivers, when AMD will update their AMDVLK...
                3 Technically since Nvidia has one also even if it is a blob...

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                • #9
                  Originally posted by dlq84 View Post

                  https://github.com/NVIDIA/Q2RTX It's free and GPL-2
                  Unfortunately this is coded fairly close to Nvidia hardware so tends to run badly on AMD for no real reason.

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                  • #10
                    Originally posted by QwertyChouskie View Post

                    When SuperTuxKart gets its renderer re-written in Vulkan, it's always possible that ray-tracing could be added. I'm hoping so personally, I need to put my laptop's RTX 3060 to good use :P
                    Personally I wish SuperTux would use a cel-shading renderer like used in Warsow to get it a more cartoonish/playful look.

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