Originally posted by illwieckz
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LLVMpipe Effectively At OpenGL 4.6 With Anistropic Filtering Now Supported
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So NVIDIA users can play some games now without blob?
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Originally posted by illwieckz View Post
Oh great, thanks for such precious answer, now airlied's words sound more clear. Do you know how I can test that swrast like I do with others?
It was also much less general purpose than the gallium drivers that replaced it - I believe it may have only had OpenGL 2.x support present for example. It was just tuned for a handful of cases a bit more closely than the gallium drivers were such as by providing anisotropic filtering.
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Originally posted by Venemo View Post
Vulkan related things tend to have a volcano themed naming, or at least a 'v' in the name somewhere.
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