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LLVMpipe Effectively At OpenGL 4.6 With Anistropic Filtering Now Supported

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  • CochainComplex
    replied
    Its true the namescheme of the different mesa drivers can be quite confusing.....BTW does there exist some stacked overview ....like for these kernel up to window manager diagrams

    Leave a comment:


  • DebianLinuxero
    replied
    Originally posted by illwieckz View Post

    It would largely depends on the CPU and on the GPU, but expect the performance to be “very low”.

    For example with my aging FX-9590 CPU and R9 390X GPU with Unvanquished (which only requires GL 3 anyway):

    kind model driver resolution preset fps
    GPU AMD R9 390X radeonsi 3840×2160 ultra 110
    GPU AMD R9 390X zink/radv 3840×2160 ultra 100
    CPU AMD FX-9590 llvmpipe 3840×2160 ultra 0.5
    GPU AMD R9 390X radeonsi 640×480 lowest 300
    GPU AMD R9 390X zink/radv 640×480 lowest 280
    CPU AMD FX-9590 llvmpipe 640×480 lowest 20

    The 0.5 fps is not a typo, it's half of a frame per second, two seconds per frame. So unless you play on a VGA screen and are OK with textures having 64×64 resolution and can live with 20 fps, you may be able to play.

    In fact the performance on that CPU with llvmpipe is close to what a Radeon 9500 from 2002 would bring (the Radeon 9500 can do 60 fps on some scenes but 10 fps on others, while the FX-9590 CPU does an average 20 fps across the scenes).

    The llvmpipe driver is useful for debugging though. On the other hand I distribute llvmpipe with the Windows build of the NetRadiant level editor as an optional fallback for some broken Windows driver, for such application that is not a game, that can be usable.

    I would like to know how performs the best ThreadRipper out there, though.

    Side note: one may notice zink/radv seems to perform slightly less than radeonsi (not a big deal, it's really usable), and it's fun to notice zink/radv is somewhat matching amdgpu-pro or fglrx performances.

    One may use LIBGL_ALWAYS_SOFTWARE=true GALLIUM_DRIVER=llvmpipe to run a game on llvmpipe, and AMD_VULKAN_ICD=RADV MESA_LOADER_DRIVER_OVERRIDE=zink to run a game over zink/radv. On my end it looks like zink/amdvlk does not work, and swr (alternative to llvmpipe) crashes, softpipe (another alternative to llvmpipe) is much much much slower than llvmpipe.
    Thank you for your response.

    Leave a comment:


  • illwieckz
    replied
    Originally posted by zamadatix View Post
    llvmpipe uses LLVM, there are other software rasterizers in Mesa that can do opengl as well (without LLVM) so "cpugl" would not only be more confusing but a naming conflict. Lavapipe doesn't use lava (just a reference to hot) but it's just hedging against the idea it probably won't be the only software Vulkan driver forever.
    Indeed, unless I miss one there is currently three OpenGL CPU implementation on Mesa: softpipe, which I assume “soft” being for “software” to tell it's about “software rendering” and then naming it “softpipe” it's a bit like naming “cpugl” (and there was no Vulkan at the time, so GL was super obvious). Then we got “llvmpipe” wich is like “softpipe”, but relying on some llvm stuff for more efficiency. The last one is “swr” which was developped independently by Intel before merging it in Mesa, hence the different naming which also somewhat conflicts with “swrast” which is the filename of the driver providing llvmpipe and softpipe, because eh, people lack imagination.

    So we can clearly see a pattern:

    - softpipe because it's a software implementation (GL is assumed, is there anything out there?)
    - llvmpipe because it's the same but with LLVM (GL is still assumed, that's still the only thing we do right?)
    - lavapipe because we need another prefix, and it's about Vulkan ant not GL, and why not make a cool pun?

    Dave Airlie talks about swrast as specific implementation itself in his blog post like if swrast would be living alongside softpipe and llvmpipe:

    At the time we were trying to deprecate the classic swrast driver, and someone pointed out it had support for anisotropic filtering. This support had also been ported to the softpipe driver, but never to llvmpipe.
    But I can't do LIBGL_ALWAYS_SOFTWARE=true GALLIUM_DRIVER=swrast like I do with others:

    Code:
    LIBGL_ALWAYS_SOFTWARE=true GALLIUM_DRIVER=softpipe glxinfo -B | grep string
    OpenGL vendor string: Mesa/X.org
    OpenGL renderer string: softpipe
    OpenGL core profile version string: 3.3 (Core Profile) Mesa 21.3.0-devel (git-6455ab6e5a)
    OpenGL core profile shading language version string: 3.30
    OpenGL version string: 3.3 (Compatibility Profile) Mesa 21.3.0-devel (git-6455ab6e5a)
    OpenGL shading language version string: 3.30
    OpenGL ES profile version string: OpenGL ES 3.1 Mesa 21.3.0-devel (git-6455ab6e5a)
    OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
    Code:
    LIBGL_ALWAYS_SOFTWARE=true GALLIUM_DRIVER=llvmpipe glxinfo -B | grep string
    OpenGL vendor string: Mesa/X.org
    OpenGL renderer string: llvmpipe (LLVM 10.0.0, 256 bits)
    OpenGL core profile version string: 4.5 (Core Profile) Mesa 21.3.0-devel (git-6455ab6e5a)
    OpenGL core profile shading language version string: 4.50
    OpenGL version string: 3.1 Mesa 21.3.0-devel (git-6455ab6e5a)
    OpenGL shading language version string: 1.40
    OpenGL ES profile version string: OpenGL ES 3.2 Mesa 21.3.0-devel (git-6455ab6e5a)
    OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
    Code:
    LIBGL_ALWAYS_SOFTWARE=true GALLIUM_DRIVER=swr glxinfo -B | grep string
    OpenGL vendor string: Intel Corporation
    OpenGL renderer string: SWR (LLVM 10.0.0, 256 bits)
    OpenGL core profile version string: 3.3 (Core Profile) Mesa 21.3.0-devel (git-6455ab6e5a)
    OpenGL core profile shading language version string: 3.30
    OpenGL version string: 3.1 Mesa 21.3.0-devel (git-6455ab6e5a)
    OpenGL shading language version string: 1.40
    OpenGL ES profile version string: OpenGL ES 3.0 Mesa 21.3.0-devel (git-6455ab6e5a)
    OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
    Code:
    LIBGL_ALWAYS_SOFTWARE=true GALLIUM_DRIVER=swrast glxinfo -B | grep string
    libGL error: failed to create dri screen
    libGL error: failed to load driver: swrast
    X Error of failed request: BadValue (integer parameter out of range for operation)
    Major opcode of failed request: 152 (GLX)
    Minor opcode of failed request: 24 (X_GLXCreateNewContext)
    Value in failed request: 0x0
    Serial number of failed request: 61
    Current serial number in output stream: 62
    Also, the Meson configuration option for softpipe and llvmpipe is named swrast, and the configuration for lavapipe is named swrast.

    For example to build lavapipe, softpipe, llvmpipe and swr one would do:

    Code:
    meson build/ -D'vulkan-drivers'='swrast' -D'gallium-drivers'='swrast,swr'
    So I don't know what means Dave Airlie when he says “the classic swrast driver, and someone pointed out it had support for anisotropic filtering. This support had also been ported to the softpipe driver, but never to llvmpipe” like if swrast, softpipe and llvmpipe was three different drivers. If he is around I would appreciate an answer on that. =)

    Leave a comment:


  • Venemo
    replied
    Originally posted by rmfx View Post
    So llvmpipe is GL on cpu and lavapipe is Vulkan on cpu.
    Gosh the namings in Mesa....

    cpugl and cpuvk who have been more clear.
    Vulkan related things tend to have a volcano themed naming, or at least a 'v' in the name somewhere.

    Leave a comment:


  • zamadatix
    replied
    Originally posted by rmfx View Post
    So llvmpipe is GL on cpu and lavapipe is Vulkan on cpu.
    Gosh the namings in Mesa....

    cpugl and cpuvk who have been more clear.
    llvmpipe uses LLVM, there are other software rasterizers in Mesa that can do opengl as well (without LLVM) so "cpugl" would not only be more confusing but a naming conflict. Lavapipe doesn't use lava (just a reference to hot) but it's just hedging against the idea it probably won't be the only software Vulkan driver forever.

    Leave a comment:


  • stormcrow
    replied
    Originally posted by rmfx View Post
    So llvmpipe is GL on cpu and lavapipe is Vulkan on cpu.
    Gosh the namings in Mesa....

    cpugl and cpuvk who have been more clear.
    That's cuz Vulkan is hotter than hot! It's hot, Hot, HOT!

    Leave a comment:


  • rmfx
    replied
    So llvmpipe is GL on cpu and lavapipe is Vulkan on cpu.
    Gosh the namings in Mesa....

    cpugl and cpuvk who have been more clear.

    Leave a comment:


  • illwieckz
    replied
    Originally posted by gufide View Post
    That would be fun to compare lavapipe + Zink against llvmpipe
    I tried this but I got llvmpipe instead, maybe they recognize this and do a shortcut?

    lavapipe + zink:

    Code:
    $ LD_LIBRARY_PATH="${mesa_prefix}/lib/x86_64-linux-gnu:${LD_LIBRARY_PATH}" \
        LIBGL_DRIVER_PATH="${mesa_prefix}/lib/x86_64-linux-gnu/dri" \
        VK_ICD_FILENAMES="${mesa_prefix}/share/vulkan/icd.d/lvp_icd.x86_64.json" \
        MESA_LOADER_DRIVER_OVERRIDE=zink \
        glxinfo -B
    name of display: :0
    display: :0 screen: 0
    direct rendering: Yes
    Extended renderer info (GLX_MESA_query_renderer):
    Vendor: Mesa/X.org (0xffffffff)
    Device: llvmpipe (LLVM 10.0.0, 256 bits) (0xffffffff)
    Version: 21.3.0
    Accelerated: no
    Video memory: 32074MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.5
    Max compat profile version: 3.1
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
    OpenGL vendor string: Mesa/X.org
    OpenGL renderer string: llvmpipe (LLVM 10.0.0, 256 bits)
    OpenGL core profile version string: 4.5 (Core Profile) Mesa 21.3.0-devel (git-6455ab6e5a)
    OpenGL core profile shading language version string: 4.50
    OpenGL core profile context flags: (none)
    OpenGL core profile profile mask: core profile
    
    OpenGL version string: 3.1 Mesa 21.3.0-devel (git-6455ab6e5a)
    OpenGL shading language version string: 1.40
    OpenGL context flags: (none)
    
    OpenGL ES profile version string: OpenGL ES 3.2 Mesa 21.3.0-devel (git-6455ab6e5a)
    OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
    llvmpipe:

    Code:
    $ LD_LIBRARY_PATH="${mesa_prefix}/lib/x86_64-linux-gnu:${LD_LIBRARY_PATH}" \
        LIBGL_DRIVER_PATH="${mesa_prefix}/lib/x86_64-linux-gnu/dri" \
        LIBGL_ALWAYS_SOFTWARE=true \
        GALLIUM_DRIVER=llvmpipe \
        glxinfo -B
    name of display: :0
    display: :0 screen: 0
    direct rendering: Yes
    Extended renderer info (GLX_MESA_query_renderer):
    Vendor: Mesa/X.org (0xffffffff)
    Device: llvmpipe (LLVM 10.0.0, 256 bits) (0xffffffff)
    Version: 21.3.0
    Accelerated: no
    Video memory: 32074MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.5
    Max compat profile version: 3.1
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
    OpenGL vendor string: Mesa/X.org
    OpenGL renderer string: llvmpipe (LLVM 10.0.0, 256 bits)
    OpenGL core profile version string: 4.5 (Core Profile) Mesa 21.3.0-devel (git-6455ab6e5a)
    OpenGL core profile shading language version string: 4.50
    OpenGL core profile context flags: (none)
    OpenGL core profile profile mask: core profile
    
    OpenGL version string: 3.1 Mesa 21.3.0-devel (git-6455ab6e5a)
    OpenGL shading language version string: 1.40
    OpenGL context flags: (none)
    
    OpenGL ES profile version string: OpenGL ES 3.2 Mesa 21.3.0-devel (git-6455ab6e5a)
    OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
    Notice how both report the same things and especially 32 GB of video memory, which is my CPU RAM, not my GPU VRAM.
    Last edited by illwieckz; 21 July 2021, 09:50 AM.

    Leave a comment:


  • illwieckz
    replied
    Originally posted by DebianLinuxero View Post
    Just curiosity :

    -What do you think is the performance ratio of a general purpose CPU executing OpenGL 4.6 via LLVMpipe vs a GPU using its native libraries?
    It would largely depends on the CPU and on the GPU, but expect the performance to be “very low”.

    For example with my aging FX-9590 CPU and R9 390X GPU with Unvanquished (which only requires GL 3 anyway):

    kind model driver resolution preset fps
    GPU AMD R9 390X radeonsi 3840×2160 ultra 110
    GPU AMD R9 390X zink/radv 3840×2160 ultra 100
    CPU AMD FX-9590 llvmpipe 3840×2160 ultra 0.5
    GPU AMD R9 390X radeonsi 640×480 lowest 300
    GPU AMD R9 390X zink/radv 640×480 lowest 280
    CPU AMD FX-9590 llvmpipe 640×480 lowest 20

    The 0.5 fps is not a typo, it's half of a frame per second, two seconds per frame. So unless you play on a VGA screen and are OK with textures having 64×64 resolution and can live with 20 fps, you may be able to play.

    In fact the performance on that CPU with llvmpipe is close to what a Radeon 9500 from 2002 would bring (the Radeon 9500 can do 60 fps on some scenes but 10 fps on others, while the FX-9590 CPU does an average 20 fps across the scenes).

    The llvmpipe driver is useful for debugging though. On the other hand I distribute llvmpipe with the Windows build of the NetRadiant level editor as an optional fallback for some broken Windows driver, for such application that is not a game, that can be usable.

    I would like to know how performs the best ThreadRipper out there, though.

    Side note: one may notice zink/radv seems to perform slightly less than radeonsi (not a big deal, it's really usable), and it's fun to notice zink/radv is somewhat matching amdgpu-pro or fglrx performances.

    One may use LIBGL_ALWAYS_SOFTWARE=true GALLIUM_DRIVER=llvmpipe to run a game on llvmpipe, and AMD_VULKAN_ICD=RADV MESA_LOADER_DRIVER_OVERRIDE=zink to run a game over zink/radv. On my end it looks like zink/amdvlk does not work, and swr (alternative to llvmpipe) crashes, softpipe (another alternative to llvmpipe) is much much much slower than llvmpipe.

    Leave a comment:


  • gufide
    replied
    That would be fun to compare lavapipe + Zink against llvmpipe

    Leave a comment:

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