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W3C Posts First Public Working Drafts For WebGPU, WebGPU Shading Language

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  • Boland
    replied
    Originally posted by leo_sk View Post

    Didn't google and mozilla want to go with spur-v, but had to develop wgsl as compromise to apple?
    It’s a little more complicated than that..

    Even if they ended up using SPIR-V they would have had to fork it for it to be safe for the web.

    The main argument was about having a text based language you can write in the browser (can use things like shadertoy) or a binary format.

    But it was never going to be straight SPIR-V.

    https://github.com/gpuweb/gpuweb/iss...ment-642883924

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  • leo_sk
    replied
    Originally posted by Boland View Post

    WGSL is googles baby.
    Apple originally wanted a form of web HSL.
    Didn't google and mozilla want to go with spur-v, but had to develop wgsl as compromise to apple?

    Leave a comment:


  • clementhk
    replied
    WGSL is fucking garbage and shouldn't exist.

    https://github.com/gpuweb/gpuweb/issues/566
    http://kvark.github.io/spirv/2021/05...v-horrors.html

    Leave a comment:


  • Boland
    replied
    Originally posted by leo_sk View Post
    Apple, as always, innovating sh*t for the sake of it. It would have been much better if only mozilla and google collaborated
    WGSL is googles baby.
    Apple originally wanted a form of web HSL.

    Leave a comment:


  • coder
    replied
    Originally posted by JoshuaAshton View Post
    WGSL is fucking garbage and shouldn't exist.

    https://github.com/gpuweb/gpuweb/issues/566
    It was a good read. Thanks for posting.

    Leave a comment:


  • coder
    replied
    Originally posted by CaptainLugnuts View Post
    I can't wait for the first round of scummy ads that leave cryptominers deposited into the browser.

    The people who think this crap is a good idea are morons.
    I respect your concerns, but I think the idea of holding back web standards as a way to prevent abuse is a bit too simplistic. What I think you really want is for browsers to provide you with better control over which windows can run what, and for suspending windows and tabs that aren't visible. Those sorts of features provide benefits in the case of other technologies, as well.

    Did you ever use Google Earth's 3D view? Think about CAD programs or 3D modeling as web apps, not to mention games. There are lots of legit uses for the technology.

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  • leo_sk
    replied
    Apple, as always, innovating sh*t for the sake of it. It would have been much better if only mozilla and google collaborated

    Leave a comment:


  • Calinou
    replied
    Originally posted by cl333r View Post
    After so many years is there a 3D game (shooter preferably) worth playing online thru WebGL?
    The good old QuakeJS never dies…

    Leave a comment:


  • droste
    replied
    https://cs-online.club/
    CS 1.6 online :-)

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  • QwertyChouskie
    replied
    Originally posted by cl333r View Post
    After so many years is there a 3D game (shooter preferably) worth playing online thru WebGL?
    https://krunker.io/ was made in Unity and is (presumably) exported to WebGL. Never played it myself but heard it's pretty decent.

    Leave a comment:

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