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W3C Posts First Public Working Drafts For WebGPU, WebGPU Shading Language

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  • #11

    CS 1.6 online :-)

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    • #12
      Originally posted by cl333r View Post
      After so many years is there a 3D game (shooter preferably) worth playing online thru WebGL?
      The good old QuakeJS never dies…

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      • #13
        Apple, as always, innovating sh*t for the sake of it. It would have been much better if only mozilla and google collaborated

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        • #14
          Originally posted by CaptainLugnuts View Post
          I can't wait for the first round of scummy ads that leave cryptominers deposited into the browser.

          The people who think this crap is a good idea are morons.
          I respect your concerns, but I think the idea of holding back web standards as a way to prevent abuse is a bit too simplistic. What I think you really want is for browsers to provide you with better control over which windows can run what, and for suspending windows and tabs that aren't visible. Those sorts of features provide benefits in the case of other technologies, as well.

          Did you ever use Google Earth's 3D view? Think about CAD programs or 3D modeling as web apps, not to mention games. There are lots of legit uses for the technology.

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          • #15
            Originally posted by JoshuaAshton View Post
            WGSL is fucking garbage and shouldn't exist.

            https://github.com/gpuweb/gpuweb/issues/566
            It was a good read. Thanks for posting.

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            • #16
              Originally posted by leo_sk View Post
              Apple, as always, innovating sh*t for the sake of it. It would have been much better if only mozilla and google collaborated
              WGSL is googles baby.
              Apple originally wanted a form of web HSL.

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              • #17
                WGSL is fucking garbage and shouldn't exist.

                You're making the exact same mistakes that OpenGL did -- having a source-level language (text) be your main shader input; and we all know how well that turned out. There's a reason that Vulkan and ...
                Disclaimer: this is a rant about SPIR-V specifically in the context of graphics (not general compute). Some of the weirdness of SPIR-V came around from the n...

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                • #18
                  Originally posted by Boland View Post

                  WGSL is googles baby.
                  Apple originally wanted a form of web HSL.
                  Didn't google and mozilla want to go with spur-v, but had to develop wgsl as compromise to apple?

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                  • #19
                    Originally posted by leo_sk View Post

                    Didn't google and mozilla want to go with spur-v, but had to develop wgsl as compromise to apple?
                    It’s a little more complicated than that..

                    Even if they ended up using SPIR-V they would have had to fork it for it to be safe for the web.

                    The main argument was about having a text based language you can write in the browser (can use things like shadertoy) or a binary format.

                    But it was never going to be straight SPIR-V.

                    Adopting WGSL may be intractable for some users due to large porting overhead and maintenance burden. E.g. rewriting all shaders from existing language to WGSL may be too much time, and double main...

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