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W3C Posts First Public Working Drafts For WebGPU, WebGPU Shading Language
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Originally posted by CaptainLugnuts View PostI can't wait for the first round of scummy ads that leave cryptominers deposited into the browser.
The people who think this crap is a good idea are morons.
Did you ever use Google Earth's 3D view? Think about CAD programs or 3D modeling as web apps, not to mention games. There are lots of legit uses for the technology.
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Disclaimer: this is a rant about SPIR-V specifically in the context of graphics (not general compute). Some of the weirdness of SPIR-V came around from the n...
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Originally posted by leo_sk View Post
Didn't google and mozilla want to go with spur-v, but had to develop wgsl as compromise to apple?
Even if they ended up using SPIR-V they would have had to fork it for it to be safe for the web.
The main argument was about having a text based language you can write in the browser (can use things like shadertoy) or a binary format.
But it was never going to be straight SPIR-V.
Adopting WGSL may be intractable for some users due to large porting overhead and maintenance burden. E.g. rewriting all shaders from existing language to WGSL may be too much time, and double main...
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