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Zink OpenGL-On-Vulkan Now "100%-1000% Faster" For Many Scenarios
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By 100-1000% faster he means compared to the old zink code or to native GL drivers?
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Wow if progress is going to continue like that, conventional OpenGL drivers are soon used as a compatibility/fallback path for Vulkan capable hardware. I wonder about the implications i.e. for the future of Mesa (or graphics drivers in general)? Will new hardware only get a Vulkan driver and the rest is handled by Zink? If yes, how much time could be saved in driver development? Will AMD replace their horrible Windows OpenGL driver with Zink? Will Android phones be able to update their OpenGL implementation via the Playstore?
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Benchmarks?
If these changes are true, then Heaven will run at the same speed when compared to the RadeonSI driver.
OpenArena and ET: Legacy are particularly heavy on Zink..
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Zink OpenGL-On-Vulkan Now "100%-1000% Faster" For Many Scenarios
Phoronix: Zink OpenGL-On-Vulkan Now "100%-1000% Faster" For Many Scenarios
Mike Blumenkrantz working under contract for Valve on the Zink OpenGL-on-Vulkan implementation continues making remarkable progress on this Mesa code...
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